Starbound

[STABLE] 17 February 2015

These changes have now been pushed to the stable branch, along with a few other small fixes. Enjoy!

It’s been a busy week and a half since our last bugfix update. While the artists have been forging ahead on content for the next major patch, we programmers have been going through lots of user feedback, stomping out bugs, and cleaning up a few annoying problems that have been on the To Do list for too long.

[*]Crafting and inventory windows can be closed by pressing the key or activating the object that opened them
[*]Crafting (and other interfaces) close when you are no longer near the object
[*]Interacting with objects now requires the player have line of sight to them.
[*]This means that you cannot sit in chairs, flip switches, or use crafting stations through walls.
[*]Add race-specific craftable storage lockers, accessible from the Robotic Crafting Table.
[*]Fix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions
[*]Fix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.
[*]Fix bugs with server banlist functionality
[*]Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers
[*]Fix bug causing servers not to display error messages for some crashes
[*]Support user specific username/password login for servers
[*]Bow tooltips now display damage and energy cost
[*]Container tooltips now display storage capacity
[*]Penguin Bay will now tell players to come back later if no quests are available
[*]Most beds allow players to sleep more comfortably, without armor
[*]More changes to human armor designs, some old designs now available as cosmetic items
[*]Capes now craftable on spinning wheel
[*]Foods that poison/burn you won’t do so for as long
[*]Fix appearance of tents while in use
[*]Fix hand positions of a few items
[*]Make Red Dye craftable to facilitate quest
[*]NPCs spawned on the ship from spawner objects will have clothes again
[*]Human Prison dungeons shouldn’t spawn without shield generators
[*]Add less obtrusive graphics for wire nodes
[*]Fix a few bugs with the custom signs including frame numbers for wired signs and light colors
[*]Added some music tracks and ambience to biomes that were missing them
[*]Added /whereis and /whereami commands to display players’ celestial coordinates
[*]Make Steel Platforms craftable
[*]Make Alien Wood placeable
[*]Various improvements to cat AI
[*]Fix a bug where sounds would build up while invisible, then play all at once
[*]Restore suffocation warning sound
[*]Better loot in microdungeons
[*]Fewer lights in microdungeons
[*]Back items are no longer stackable (for consistency with other armor types
[*]Fix invisible sun
[*]Fix consumable/weapon items ‘queueing’ when switching slots during windup
[*]Add biome parallaxes to some mission dungeons
[*]Lots of tiny changes to descriptions, graphics, object orientations, etc.

:pizzaslice: