21st October - Terrain Generation
Regular readers of the blog might remember my previous posts about adding more terrain variation to planets. Well, that’s what I’m working on this week! Rather than talking much about it I’ll just show you a few samples of new terrain patterns:
Spikes!
Canyons!
Ledges!
These are still WIPs, and I’ve got more ideas to put in, but so far it’s adding a lot of interesting variety to planets and I’m excited to continue working on this for a bit.
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22nd October - Throw Me a Bone
I’m sure you can guess what I’ve been working on. Yup! Still adding new weapons and loot! While I’m keeping some stuff a surprise, over the past few days I’ve implemented a few fun craftable throwing weapons. Here’s a peek at a couple of them!
Thorn Grenade
“A makeshift nail bomb. Scary what one can achieve with a fruit and small explosive.”
You may recall there was a nailbomb grenade in the game, however I personally found it not particularly useful due to the fact it operated on a timer and it was almost impossible to get the nails hitting where you wanted them to. This devilish combination explodes on impact, spraying twice as many thorns, making it pretty lethal if you land direct hits, particularly if the target was already in the middle of a large group.
Throwing Bones
“Nothing screams archaic like throwing bones at your enemies.”
Finding old bones may now prove beneficial in more ways than one. This item when thrown releases three bones in an arc that bounce a couple of times before breaking apart. This makes it entirely possible to sling them considerable distance across the landscape, if the terrain is in your favour.
That’s it from me. Good night everybody!
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24th October - It's getting wet in here!
It’s coming…
A slight preview…
See ya!
George is a man of few words.
'Til next week, friends! :pizzaslice: