Version 1.1 is our first content patch since the full release of Starbound – we've added a fishing game, item collections, Novakid villages and more! Check the changelog below for a list of major/minor changes and bug fixes, and then go relocate some Fluffalo!
Major Changes
- Fishing
- Two tiers of fishing rods are now craftable from the Foraging Table and can be used to fish on ocean planets (including arctic, toxic and magma oceans)
- Added 48 unique fish types to catch
- Rare fish can give valuable rewards, including reel and lure upgrades to enhance your fishing rod
- Collections
- New Collections interface tracks various kinds of collectables including captured pets, figurines, fish, cooking recipes, fossils, and bugs
- Added the Relocator tool, which allows non-hostile creatures such as critters, fish, bugs, and farm animals to be moved
- Added friendly Novakid villages including a variety of new Novakid-themed furniture and objects
Minor Changes & Bug Fixes
- Saloon furniture previously sold at Frogg Furnishings is now available in Novakid villages, and has been replaced with the Pastel set (which has its own unique tenant)
- Novakids can now be generic tenants or guards
- Added Novakid NPC dialogue
- Implemented party chat and local (planet) chat
- Acid rain now applies poison instead of direct damage
- Console objects are now available as themed tenant rewards
- Added option for “borderless window” style fullscreen mode
- Improved sound effects for Staff abilities
- Improved sound effects for several unique boss weapons
- Adjusted which bugs appear in Midnight, Mutated and Giant Flower biomes
- Shockhopper Mk I and Dreadwing now have a chance to drop their respective action figures
- Mother Poptops on starter worlds now drop enough Core Fragments to complete the initial gate quest
- Added chance for Snuffish to appear in ocean biomes
- Kelp now unlocks the Rice Cake cooking recipe when picked up
- Reduced moon threat level from 10 to 1
- Fixed a bug causing merchants to offer material items for free (which made them impossible to purchase)
- Fixed several armor descriptions that didn’t fit within their tooltips
- Fixed a bug causing fireworks to deal large amounts of damage
- Fixed birds and other monsters spawning in the atmosphere and asteroid layers of moons
- Made several NPC-like monsters uncapturable
- Fixed monsters getting stuck outside arena in final arena side quest
- Fixed friendly NPCs and monsters being damaged by environmental effects such as traps
- Fixed a few edge cases in pathfinding
- Fixed several items displaying erroneous recipe unlocks when obtained
- Fixed a bug causing underwater audio filters to continue after quitting to title
- Fixed several cases of incorrect cursors displaying over GUI elements
- Fixed a bug in LoS calculation determining whether the player can reach objects
- Fixed a bug causing Dreadwing’s UFO to visually flip
- Fixed a bug causing boats to oscillate at the surface of water
- Fixed a bug causing physics AoE effects to move projectiles
- Wire Mode overlay is now hidden on protected tiles
- Lots of typographical/grammatical text fixes