Hello, Engineers!
The next major release for Space Engineers is upon us. Warfare 1: Field Engineer provides you with new choices in how you create and destroy. Field Engineers is the first installment in our all-new Warfare content! Warfare 1 doesn't just focus on the Engineer, it also includes new blocks to outfit your base, space station, or fortress. Prepare your defense or lay siege like never before.
https://www.youtube.com/watch?v=bktwB82go2M
Update Features
- Damage, Hit and Enemy player Indicator
- Vertical and horizontal recoil functionality for hand weapons
- Hand weapons rebalance
- Added Three S Series Pistols
- Added Two Rocket Launchers
- Implemented reload animations for all hand weapons
- Brand New Rifle shot sounds
- Hand weapons ammo rework
- Magazines visual overhaul
- Target Dummy Block
- Two New Passage Blocks
- New PvP Scenaio - Uranium Heist
- Optimized voxel physics shape prefetch
- Voxel texture arrays streaming - Textures, Shaders & Mipmaps
- New light texture for Car spotlights
- Players names for combat scenarios
- Added Friendly Fire world setting for MP
- Added Team balancer and Match session components and world setting for MP PvP scenarios
- Added Match administration for PvP scenarios
- Added Faction score UI for PvP scenarios (3 teams)
- Added Character speed multiplier world setting
- Added Recoil world setting
- Added Environment damage multiplier world setting
- Added Gamepad aim assist and world setting for it (turned off by default for MP)
- Added Backpack despawn timer override world setting
- Added Allow building projection to global filter and safezones
- Added Game UI options for selecting color/transparency of new hit indicator
- Added Consumable assembler category
- Added Damage turned off and Grid is immune notifications
- Fire Cover Block
- Half Window Block
- Weapon Rack Block
- 5 Passage Blocks
- Embrasure Block
- 2 new Emotes
- Assault Suit skin
Fixes & Improvements
- Fixed a crash when creating random lightning
- Fixed a crash when Safezone filter UI stayed visible even when disconnected from session and user interacted with it
- Fixed a crash when trying to upload a mod when its files are being actively modified or are corrupted
- Optimized how grids are loading, had impact on world loading, projection spawning as well
- Changed "Enable friendly turret damage" Advanced world option description being misleading, it only applies to any missile damage
- Fixed DSGUI being slow when trying to load large worlds
- Fixed floating but otherwise unmoving grids not falling down after thrusters were removed
- Fixed floating objects in gravity synchronizing each frame, causing traffic even when not actually changing position
- Fixed Gatling turrets not being able to detect enemies behind it
- Fixed GDPR agreement changes persisting even when trying to discard changes by exiting the Game settings with Escape
- Fixed headshot feature not working as intended
- Fixed hydrogen storage percentage reaching up to 500%
- Fixed inability to add plugins for vanilla Dedicated Server
- Fixed inability to export objects with Ctrl+Alt+E
- Fixed inability to modify manually placed asteroids with a voxel hand
- Fixed inability to start a newly made local scenario directly after publishing it
- Fixed Interior turrets doing more damage than intended due to them not respecting Damage multiplier
- Fixed Join game->Game browser not updating when max player was changed while Lobby was running
- Fixed jump drive countdown state being remembered in blueprints
- Fixed Landing gear incorrectly switching from "Ready to lock" to "Locked" state after a grid was split even when autolock was specifically disabled
- Fixed large Industrial cockpit having default collision cube (while still a cube it is now not the default one)
- Fixed meteor grid damage not respecting Global permissions
- Fixed possible piston clang behavior due to Z axis force limits not being checked
- Fixed rare inability to turn on gamepad while the game was already running
- Fixed Sabiroids returning to Idle mode when server was restarted while chasing somebody
- Fixed specific incorrect Programmable block behavior when reusing MyIni
- Fixed subgrids previously lifted by rotor strength not falling down immediately after rotor was turned off with Braking torque set to 0
- Fixed the ability to paste floating objects into grids
- Fixed the ability to place blocks inside the extended parts of a piston
- Fixed the ability to select and place unresearched block with a gamepad
- Fixed the Open workshop button in the Gamepad Simple New game screen not actually doing anything
- Fixed turrets shooting above wolves because of the wolves' incorrect collision box size
- Fixed voxel hand being usable when character is dead
- Fixed wheels being able to rotate the whole vehicle when the handbrake is engaged
- Fixed broken Cryo Chamber texture on High details
- Fixed broken deformation bones on multiple armor blocks
- Fixed character not immediately switching animation when running out of hydrogen
- Fixed destroyed bushes leaving black cubes behind
- Fixed Merge block LoD model being rotated 90 degrees
- Fixed mirrored Grated Half Stairs not changing LoD models in construction stages
- Fixed missing Small lightning damaged state particles
- Fixed unfitting LoD2 texture for Airtight Hangar Door
- Fixed UV textures for Grated (Half) Stairs
- Fixed visual bug in Assembler production screen when inventory is full while trying to produce items
- Fixed incorrect order and formatting of columns in Friends tab of a Join game screen on Xbox
- Fixed Mods screen not refreshing correctly after subscribing to a new mod
- Fixed Sensor block having max required input of 0 W at all times
- Fixed two different weathers being the same name in French localization (Orage lΓ©ger)
- Fixed rare crash of dedicated server (EOS)
- Fixed crash in Model viewer
- Fixed network performance issues for floating object, backpack, safezone block and waypoint
- Fixed crash in resource distributor
- Fixed black screen issue after suspending game on Xbox console
- Fixed a crash when a character tried to spawn on a projected Medical room
- Fixed a crash when normally unavailable Show on HUD was activated for antennas
- Fixed a crash when opening weather admin screen in French localization
- Fixed a crash when sending "/nml" in the chat
- Optimized History and Favorites tab be more performant
- Fixed ability to set NaN (not a number) value to wheel settings, causing unpredictable behavior
- Fixed Advanced door subparts damaging the character when grid accelerates
- Fixed assembler in cooperative mode trying to produce ingots when paired with a survival kit
- Fixed assemblers consuming ingots when producing while inventory is full
- Fixed asteroid embeded station becoming dynamic when removing blocks in certain configurations
- Fixed Cryo Pod managing O2 incorrectly
- Fixed existence of blocks being built by multiple people desynchronizing on DS
- Fixed gasses not being able to pass through Sorters in the correct direction
- Fixed Good.Bot forgetting already finished tutorials between sessions
- Fixed hydrogen not being used when character in jetpack flew in one direction only
- Fixed in-game text editor becoming unresponsive when holding Alt or having mechanically stuck keys
- Fixed inability to build from cockpit (Ctrl+G) in survival lobby games
- Fixed inability to load older saves without newer data
- Fixed inability to save worlds with names longer than 12 characters
- Fixed infinite loading screen when trying to load world which was saved and exited while character was dead
- Fixed Lightning not hitting decoys as a priority
- Fixed merge blocks not merging in certain situations
- Fixed overriden thrusters on stations incorrectly consuming power when turned off
- Fixed Particle.UserRadiusMultiplier not working properly for Mods
- Fixed planets being listed as spawn sites even when situated beyond the playable world limits
- Fixed previous unsuccessful renaming of blueprints compounding in the confirmation dialog
- Fixed Programmable block raycasts not checking for pitch and yaw angles correctly
- Fixed republishing of an existing mod getting rid of previously set categories
- Fixed Russian localization for Antenna range slider
- Fixed ship toolbar not working properly with a gamepad
- Fixed Sloped corner heavy armor tip being easier to destroy than the light variant
- Fixed Sorter not pulling items properly when grid has timers turning conveyor systems on/off, confusing it
- Fixed Terminal Control panel UI not updating selection when trying to control the left pane with arrow keys
- Fixed Timer block delay slider not showing correct time
- Fixed transparency issues for buildable and non-buildable parts of a projection
- Fixed unresponsive server not noticing the disconnection of a player, preventing said player from reconnecting again
- Fixed Visual scripting tool not saving nodes properly for scenarios
- Fixed wheels incorrectly having access to Share inertia setting
- Fixed wheels making a flying grid uncontrollable
- Fixed wind sounds from fast character moving through atmosphere persisting through death
- Fixed hydrogen engine energy output being incorrectly included in calculations for stored energy duration
- Fixed Mods disappearing from radial menu in Survival mode after enabling Creative tools
- Fixed OK button graying out inexplicably when toggling categories before Publishing a mod
- Fixed parachute hatch not present in production screen
- Fixed Realistic sound mode not affecting weather sounds
- Fixed Small grid text panel appearing as upside down on Low/Medium settings
- Fixed transparent textures on Yield modules with Low/Medium settings
- Fixed Altimeter and artificial horizon being present when in spectator mode
- Fixed an error in German translation for wheel Strength setting
- Fixed block description tooltips being too large in Russian localization
- Fixed Chinese localization characters/expressions being shifted a bit in the UI
- Fixed crosshair being off-center when seat is not aligned with camera
- Fixed grammar in Search contract description text
- Fixed small grid conveyor tube having gray edges
- Fixed UI sounds happening when using hand tools through gamepad
- Fixed double tapping issue on hand weapons
- Fixed Silicon naming for Italian language
- Fixed Tooltips getting stuck
- Fixed Arithmetic node crash when missing inputs
- Fixed Crash on making new scripts
- Fixed New mission nodes not saving
- Fixed FloatingObject entities not triggering AreaTrigger events
- Added New Functions: -AddMatchStateRemainingDuration -AdvanceMatchState -GetMatchIsRunningState -GetMatchState -GetMatchStateRemainingDuration -SetMatchIsRunningState -SetMatchStateRemainingDuration -OpenFactionVictoryScreen -SetFactionObjectivePercentageCompleted -SetFactionScore -ToggleAbilityToSprint -TogglePlayerBroadcasting -TogglePlayersBroadcastEnabled -AddToInventoryFloat -SetGPSHighlightNoSound
- Added New Events: -MatchStateChanged (+Key) -MatchStateEnded (+Key) -MatchStateEnding -MatchStateStarted (+Key)