Space Engineers

PC Public Test

Hello Engineers!

We’re excited to announce a public test of the next Major Space Engineers PC update on Tuesday, March 3rd, beginning at 11 am UTC+1!




As always, we encourage everyone to try out all of the new features. Players will be able to submit their feedback on all of these features via a survey at the end of the test.

You can also provide feedback to the public test here:
https://support.keenswh.com/spaceengineers/publictest

Branch code/password: PublicTest12


Instructions on how to access the public test:


1. Select the game from your library, right-click and select properties.
  • A dialog box with a number of tabs will appear, you’re looking for one that says "BETAS".

2. You will see 2 things now, a drop-down menu and a text box to enter a beta access code.
  • Enter the password provided here and choose the PublicTest branch from the drop-down menu.

If you’re not able to participate in this public test, don’t worry! We’re planning to have another one soon.

Main changes and new features


  • Performance optimizations for gameplay and UI
  • Full gamepad support
  • UI visual changes
  • New small tank block
  • Visual Scripting Tool overhaul - features and UI

Major fixes


  • Fixed missing grids in the world (Thanos bug)
  • Fixed various issues with safe zone changes propagation

PC Public Test Patch


  • fixed several crashes
  • better snow (better grid detection, visual in some cases)
  • fixed Workshop Browser not showing scripts
  • fixed issue with resetting configuration of the game in some situations
  • fixed rotating light
  • fixed textbox and arrows issue
  • added more sounds to gamepad actions in UI
  • fixed issue with mods and session components parallel update
  • fixed slow font loading
  • added CalculateGravityInPoint to mod API
  • fixed copy from workshop to PB editor issue
  • fixed issue with timeout and downloading mods

Thanks for reading and see you all online!