Space Engineers

Another Public Test is Headed Your Way!



UPDATE!

Hello, Engineers!

Are you looking for something new, fun and exciting to do?

If you answered “yes” to the aforementioned question then you should totally participate in the next Space Engineers public test!


We’re excited to announce that there will be a public test on Thursday, January 31st, beginning at 10 am UTC and running until Monday, February 4th, 10 am UTC!

For more information on what features will be included in this public test, and the changes we made to the game based on the feedback we received from our awesome community during the previous public test, please see Marek Rosa’s new blog post here:
https://blog.marekrosa.org/2019/01/reflection-on-first-public-test.html

As always, we encourage everyone to try out all of the new features. Players will be able to submit their feedback on all of these features via a survey at the end of the test.

Branch code/password: nt8WuDw9kdvE

Instructions on how to access the public test:

1. Select the game from your library, right click and select properties.
A dialog box with a number of tabs will appear, you’re looking for one that says "BETAS".
2. You will see 2 things now, a drop down menu and a text box to enter a beta access code. Enter the password provided here and choose playtest branch from the drop down menu.

There will be 2-4 servers for this public test; the number of servers will depend on how many engineers suit up for this test.

If you’re not able to participate in this public test, don’t worry! We’re planning to have another one soon.


Thanks for reading and see you all online!ːsteamhappyː

P.S.

Any additional feedback you may have forgotten to mention via the survey at the end of the test can be submitted here: https://support.keenswh.com/spaceengineers/publictest

P.P.S.

We’ve also updated the general use of emissive colors when players are interacting with blocks, which is designed to give engineers more feedback when they’re interacting with blocks, as well as systems.

Emissive Color Scheme:

Green = Functional, powered blocks that are ready to be used.
Red = Blocks that are turned off i.e. no power.
Blue = Blocks that are being used. For example, occupied cryo or the projector projecting, etc.
Black = Blocks that are damaged.
Yellow = Something is missing in relation to this block (no uranium, no oxygen, etc..).


Bug Fixes Changelog for this Public Test Build:

Fixed crash at MyWelder.Shoot (while welding projection)
Fixed crash at Sandbox.Engine.Physics.ContactPointWrapper
Fixed crash at Sandbox.Game.Entities.Cube.MyGridPhysics.BreakLogicHandler
Fixed crash at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RemoveSourceLazy
Fixed crash at Sandbox.Game.GameSystems.Chat.MyChatCommandSystem.CanHandle
Fixed crash at Sandbox.Game.Gui.MyHudQuestlog.ModifyDetail
Fixed crash at Sandbox.Game.Gui.MyTerminalFactionController.RefreshRightSideButtons
Fixed crash at Sandbox.Game.SessionComponents.MySessionComponentIngameHelp.GetFinishedObjectives

Added wind definiton for Europa
Fixed hidden HUD in new scenarios
Fixed hydrogen engine emissivity when no fuel
Fixed issue with disabled 3rd person view
Fixed missing sparks and sound while welding
Fixed various ragdoll issues