Soulmask

Soulmask Early Access Hotfix 07

Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from June 25, at 7:00 AM UTC, with an expected downtime of 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[Game Optimizations]



Optimized the visual and sound effects of the Claw Tribe Leader·Bloodletter's Ignite Weapon ability.
Optimized the sound effects for certain Dual-blade Mastery.
Enhanced the ambient sounds in the Rainforest and Desert areas.
Added Superarmor and extended Invincibility frames to the Blade Golden Mastery "Low Strike", making it easier to hit smaller targets.
Tribesmen within a 100-meter radius of a Bonfire will not be attacked by the Tribute Capturer NPC.
Improved the lighting effects of Wall Torches and Wall Oil Lamps.
Map now displays icons for free-range animals that are not mounts.
Optimized simultaneous operations of multiple granaries, with tribesmen now coordinating to tend to their respective farmlands.
You can now roast mushrooms and potatoes using recipes directly on your cooking stove.
Optimized the attack pattern of the Armadillo Lizard.

[Gameplay Adjustments]



Removed the sound coefficient correction from defense mods and deleted Chill-proof and Heat-proof adjustments in damage reduction mods.
Silica Sand can now be produced in a mill.
Fish Soup is now automatically consumable by tribesmen.
Turtle Shell can be used as a substitute for Shell to repair Bronze and Iron costumes.
Optimized combat AI for low-level (below level 40) humanoid enemies, who will now prefer to Block rather than Dodge when attacked from a distance.
Reduced the skill cooldown time for the Great Sword Mastery "Uplift."
Respawn function is disabled while riding.

[Bug Fixes]


Fixed the issue where the "Extreme Cold Aura" effect would remain after the character's death.
Fixed the issue with the Talent entry "Calm and Peaceful" displaying incorrect stack numbers.
Fixed the issue where the Gauntlets Mastery "Slidestep Hook" could cause characters to be thrown too far.
Fixed the issue allowing multiple stacks of the Mastery "Guarding Roar" and "Fearless Roar" to be applied.
Fixed the issue where visual effects caused by the Vajra Ape could persist.
Fixed the issue where rolling under the Blood Sacrifice state was misidentified as a Low Strike.
Fixed the issue where interrupting the recovery of "Retreat Drill" with a jump would also briefly apply Superarmor to other skill hits.
Fixed the issue where hitting an enemy's shield (wooden or steel) when they are not in defense state does not cause damage.
Fixed the sliding issue occurring after a spear execution.
Mining, Logging, and Collecting now produce a certain amount of noise, alerting the enemy.
Fixed a small chance overlap issue between Mimicry models and Masks.
Fixed the issue where certain Mimicry models block the player's view when drawing a bow.
Fixed the issue where Llamas carrying NPCs can be damaged by traps.
Fixed the issue where the Superarmor remains when the "Tactical Guidance" Mimicry of deployed tribesmen is disabled.
Fixed the issue where NPCs carried on the player character's back would behave abnormally if grabbed and dropped by a Vulture.
Fixed the issue where the release of certain skills would cause mining.
Fixed the issue where Parrots and Monkeys placed on shoulders would disappear if the game client was forcibly closed.
Fixed the issue where Half-Height Blackstone Stairs can be constructed in mid-air.
Fixed the issue where the displayed range of Workshop type buildings does not change after modifying their coverage area.
Fixed the issue where tribesmen assigned to maintain bonfires would not actively supply fuel to the Air Heater.
Fixed the issue where all tribesmen might show the "Cannot assign work to the default tribesman" prompt.