Soulmask

Soulmask Early Access Regular Update 43

Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from April 10, at 7:00 AM UTC, with an expected downtime 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

【Adjustments and Bug Fixes】



Added a device-based ban feature on the official servers.
Restored running animations for female characters.
Fixed an issue where blueprints would disappear from the crafting list when using filters.
Optimized the timing of triggering global events.
Optimized talent [Calm and Peaceful]: Removes 1 stack per attack instead of all stacks when attacked.
Optimized talent [Determined]: Triggers 1 stack every 6s instead of 12s.
Optimized talent [Raging Inferno]: Triggers when attacking while ignited instead of heartbeat. The duration extended from 6s to 10s.
Optimized title effect [The Unburned]: Changed from being immune to Burn/Ignition to being affected by Burn/Ignition but takes no effect from them.
Adjusted the acquisition level for the talent [Rapid Growth], and it will no longer appear after Lv.40.
Added new talent: [Drunken Senses].
Fixed a bug where players could enter underground using the ladder card.
Fixed a bug in the single-player mode where there were display issues in the Uncrafting Table and Mysterious Stone Table in the Uncraft interface.
Improved Saber-toothed Predator Boss AI
Improved Tempest Griffin Boss Skill and AI
Fixed an issue where remodeled tribesmen members previously recorded but not directly controlled by the player has a max load error.
Changed the item type of Flammable Alcohol to Weapon.
Improved shooting crosshair to make charge level and hits clearer.
Fixed a bug where longbows and great bows had slower drawing animations (before charging) under certain conditions.
Fixed a bug where talent [Rapid Fire] and Wilderness Mask did not correctly charge the bow. They now stack with a multiplied effect when both are active.