Soulmask

Soulmask Early Access Regular Update 09

Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from July 2, at 7:00 AM UTC, with an expected downtime of 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

  • Fixed the issue where players returning to the main menu or exiting the game from a random dungeon in single-player or room servers could cause the main character's position to be abnormal on re-entry.
  • Optimized the way monkeys manage stored items.
  • If resources transferred feature of the self-crafting basic portals remains disabled, the following monkeys cannot be teleported; the monkeys stop following when the owner dies.
  • Fixed the issue with the Enhance Tools being unable to be repaired (while old items are still irreparable, new items no longer have this problem).
  • Fixed the issue with abnormal dissecting yields from the arctic wolves in ruins.
  • Corrected the damage of Anaconda to constructions.
  • Fixed the conflict that arises when multiple anti-radiation towers effect overlap.
  • Adjusted the durability deduction method for repairing weapons, gears, and tools (the same fixed value is deducted for the same type, regardless of quality or maximum durability).
  • The effect of "Death Bringer" title is now activated when the target has less than 30% HP or is in near-death status.
  • Added a GM command in private servers to grant specified players extra Awareness EXP. (Aim at the specified player and enter the command: gm AddExpToTarget [value])
  • Optimized the AI functionality of deployed tribesmen; they can detect enemies and enter combat more swiftly in Active mode.
  • Fixed an issue in friend connection mode where the ripple effects from swimming disappeared when riding a panther.
  • Fixed the issue with shield blades producing blood splash effects when missing their target during basic attacks.
  • Players who are 'uplifted' by a great sword cannot be launched into the air again within 15 seconds.
  • During the execution of 'uplift' by great sword, the user is immune to being launched into the air by others.
  • Fixed an issue where the cavern background music would continue to play after leaving the cavern.
  • After the activation of new large Holy Ruins and Pyramid portals, their icons will be clearly marked on players' maps.