Soulmask

Soulmask FAST Q&A 06

Hello, chieftains!



Welcome to this week’s Q&A session! Over the past few weeks, we’ve been rolling out updates for Soulmask at a steady pace of about two per week. If you’ve missed our recent changes, check them out here:
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https://steamcommunity.com/games/2646460/announcements/detail/4247539099317641115
https://steamcommunity.com/games/2646460/announcements/detail/4184488070319282322

We’ve been getting a lot of questions from players, and we’re excited to answer them! Zima and I are here and ready to go!

More masks on the horizon?



Absolutely! As the title of our game suggests, masks are the essence of Soulmask. Creating new masks is at the forefront of our priorities for introducing fresh content.

At the same time, given its significance, we’re taking our time to ensure every mask is unique,
enjoyable, and offers something fresh. This process may take some time, but trust us – it will be well worth the wait!

Their throwing tanks are so annoying when dealing with multiple enemies at once!


We hear you. Some enemies are using items too frequently. We’re going to limit how often they can use and set a maximum limit soon.

What happens to the tribesmen of long-inactive players? Any protection or inheritance mechanism?



We are aware of this issue. The tribesmen of offline players can pose challenges for their respective tribes. We're cooking up a few potential solutions: gradually releasing control of inactive players' barbarians to active players; allowing other players to claim them.

We’re still evaluating these options carefully, as the ownership of tribesmen is a sensitive matter. But rest assured, we’re working on a solution.

Any plans for more furniture and decorations like carpets or cabinets?



Yes, indeed! Our construction designer Jay is excited to keep adding new decorations to our homes.

Get ready for the exciting update featuring fresh decor items like carpets, houseplants, and more—coming your way soon!

People are abusing PvE servers by luring wild monsters to destroy our bases. Help!



We're on it! This is a problem that many PvE server players find frustrating, and we deeply understand that we need to address it.

In our upcoming update, we're introducing a new mechanic: On PvE servers, all construction within your bonfire's radius will be invulnerable to non-invasion wild creatures. This should help protect your home.

Can we have more followers?



After some deep contemplation from Royce and Zima, we're happy to say… yes!


We're tackling this in two phases:

  • In the future update, we'll let players and dedicated server admins tweak the "max followers" setting, so you can bring along more tribesmen.
  • Further down the road, Royce is exploring ways to make your followers smarter in combat, acting like a disciplined army that executes your commands during battles. This is still in the planning stages, but it could really change how you fight with your tribesmen.

We need a better way to move our entire tribe!



Starting this week, you can use the portals you’ve crafted to move your tribesmen! No more risky long treks with your tribe!

The enemies' ability to dodge ranged attacks seems overly effective.



We’ve noticed that some humanoid-enemies are too good at dodging arrows and thrown items. We’ll tweak their AI to balance their defense and dodging when confronted with ranged attacks.

Can we please get an option to adjust load limits in single-player mode?



Your wish is our command! Expanding single-player customization is a big focus for us. With this week's update, you can now adjust the load coefficient in the "Advanced Settings" menu.

By the way, our first major update is coming up as we approach one month since launch! Keep your eyes peeled for teasers and sneak peeks in our upcoming developer's updates. Thanks for playing and keep the feedback coming!

Community Manager Peter
Lead Producer ZIMA


Join discord: https://discord.com/invite/4G2K7FDbtp



https://store.steampowered.com/news/app/2646460/view/4184488070304486208
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