We added a scientist protected compound, where players can gather and 'safely' do business. There's also scuba gear and underwater dive sites for you to explore, first-person clothing, and more. This patch wipes the maps, but your blueprints are retained.
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Changes
- New boat sounds
- Scientists Compound Monument
- Facial Hair Style 04
- New chainsaw sounds
- Added underwater rock formations
- Projectile trajectory verification is now enabled by default (hack)
- Added Diving Goggles - better underwater visiblity
- Added Diving Wetsuit - cold/wet protection
- Added Diving Flippers - faster water movement, slower land movement
- Added Diving Cylinder - breathe underwater for 10 mins
- Added dive sites and underwater loot crates
- Added first person clothing
- Local player footsteps are quieter than other players
- Misc sound polish and mix tweaks
- Improved Hair Textures and Materials
- Improved Hair Dye Colours
- ai_dormant true by default (server performance)
- Improved Hapis offshore junkpile spawns
- Improved Hapis Ch47 drop points
- Added CH47 drop point to SiteA (Hapis)
- Hapis Pumping station has slightly larger prevent building volume
- Block player inputting items into elite crates
- Block player inputting items into APC crate
- High external walls and gates decay much faster when placed outside of TC range
- Improved Ambient Occlusion
- Improved underwater rendering
- Improved CPU-side rendering performance
- EAC SDK update
- No longer broadcast effects to players in the connection queue (optimization)
- Optimized radial RPCs
- AI can reason about hostility marked players
- Support for stationary scientists at Compound
- Support for patrolling scientists at Compound
- Scientists can now search for lost targets
- Improved AI for mounted scientists
- Stationary scientists looks at players that get close enough
- Fixed animals spawning inside small cliffs on Hapis
- Fixed some broken Hapis map sounds
- Fixed nudity censor clipped by water surface; e.g. rowboat
- Fixed crafting queue dropped item server crash exploit
- Fixed multiple position ticks received in the same frame being ignored on the client
- Fixed issue where AI dormant + server network caching would corrupt position timestamps
- Fixed floating base build using triangular wall conditional models
- Fixed server side stair collider rotation sometimes being incorrect after rotating
- Fixed roof side exploits
- Fixed fanned wall stacking exploits
- Fixed foundation steps sometimes being unplaceable
- Fixed speed resource gathering (hack)
- Fixed speed swim and crouch (hack)
- Fixed looting dropped items through walls (hack)
- Fixed placing deployables through walls (hack)
- Fixed damage through walls via head clipping (hack)
- Fixed silent melee swing and attack (hack)
- Fixed silent projectile impacts (hack)
- Fixed sign upload lag (exploit)
- Fixed rapid fire bow (hack)
- Fixed unlimited oxygen (hack)
- Fixed chat UI corruption (exploit)
- Fixed crossbow attachments turning invisible when no arrow is loaded
- Can no longer spears etc under water
- Mounted players auto dismount if their head clips geometry
- Can no longer mount moving boats if the boat has a driver
- Junkpile scientists no longer hover over the ground
- Junkpile scientists despawn with the junkpile
- Scientist burst firing stop when they lose target
- Fixed range consideration for mounted scientists
- Fixed animal spawning where they would sometimes not come to life
- Scientists should no longer crouch walk
- Optimized the Geiger Counter