A smaller than usual 2-week update including a new Hunting Bow Model, Map changes, various bugfixes and more monument lighting changes
[*]Added granular skin loading (greatly reduces skin memory usage)
[*]Added skin unloading (itemskinunload convar, enabled by default with less than 10GB of RAM)
[*]Map uses less memory and can be zoomed out much farther
[*]New Hunting Bow model
[*]Fixed riot hat skin preview (workshop)
[*]Fixed metal / spec material issues (workshop)
[*]Fixed cave lift parenting trigger exploit
[*]Fixed projectile line of sight exploit
[*]Fixed several graphics issues with the Linux client
[*]Fixed players exploiting inside large furnace
[*]Fixed LR300 condition being too low
[*]Fixed 40mm smoke grenade climb exploit
[*]Fixed Oil Rig keycard doors being permanently locked
[*]Optimized UI background blur shader by removing unused grab pass
[*]Optimized GC allocs from client entities that are waiting for their parent
[*]Bandit Town lighting overhauled
[*]Cave Large Sewers lighting overhauled
[*]Puzzle fuse boxes now run high voltage, and as such look more dangerous
[*]Reduced external wall and gate crafting time
[*]M39 has much more manageable recoil
[*]Faster right click quick looting
[*]Bone arrows are less expensive
[*]Bone arrows move faster
[*]Bone arrows have a larger 'radius'
[*]HV arrows cost metal fragments instead of stone