Rust

The Air Power Update




Minicopters, RF Communications, Performance tweaks and more.

Go to post.

Changelog



[*]New Hemp Plant Refresh
[*]New Palm Trees in Arid Biome
[*]Iterative entity networking (fixes frame rate drops when moving around the world)
[*]Custom garbage collections (fixes frame rate drops when moving or in combat)
[*]Added Mini Helicopter
[*]Added Flasher Light
[*]Added Siren Light
[*]Added Audio Alarm
[*]Added RF Broadcaster
[*]Added RF Receiver
[*]Added RF Transmitter
[*]Added RF Pager
[*]Added Player Sensor
[*]Added RAND Electricity Component
[*]Added Chinese New Year items
[*]Fixed chat / player name "rich text" exploits
[*]Fixed entity not taking damage when explosive was attached to lock
[*]Fixed deployable rotation via R key when deploying on terrain at an angle
[*]Fixed being able to see through floors on reconnect
[*]Fixed sometimes receiving fall damage when respawning
[*]Fixed toggling censorship option enabling worn light source
[*]Fixed netgraph not working
[*]Fixed entities sometimes missing when spectating
[*]Fixed lens flares flickering in some cases
[*]Fixed dive site tugboat windows visible over water
[*]Fixed multiple Hapis out of bounds exploits
[*]Unity 2018.3.3
[*]EAC SDK update
[*]Clear Log.EAC.txt on server start
[*]Send delta snapshots instead of full snapshots when spawning (faster respawn)
[*]Optimized memory allocations when applying skins to items on the client
[*]Optimized rigidbodies on various entities on the client
[*]Optimized memory allocations when building blocks are spawned on the client
[*]Optimized client and server relating to buoyancy performance
[*]Enabled entity pooling on ceiling lights on the client
[*]Enabled multibox pruning broadphase (client and server physics performance)
[*]Disabled rigidbody interpolation on HAB and CH47 (server physics performance)
[*]Strip various client only components from the server (server memory usage)
[*]Military Tunnels exit route balance
[*]Enabled Fullscreen Exclusive by default
[*]Optimized GunTrap/Autoturret/FlameTurret CPU usage
[*]Increased SAM Site Lethality
[*]Added 'Toggle' input to Memory cell