Excavator monument and more optimizations and fixes
[*]Added Excavator Monument
[*]Added force triggers (excavator belts)
[*]Added terrain anti hack protection
[*]Fixed binds not working with "cinematic_play" and "cinematic_stop"
[*]Fixed "monuments" console command being abused to find caves
[*]Fixed weapon reload issues at extremely low FPS
[*]Fixed RF Broadcaster being placed through walls
[*]Fixed being stuck when dismounting helicopter on top of Compound buildings
[*]Fixed accidentally pressing "Create Team" while dropping items on low resolutions
[*]Fixed text overflow on team dock when players have long names
[*]Fixed team member map font being unreadable
[*]Fixed large furnace placement under the terrain
[*]Fixed scope overlay being extremely small on larger screen resolutions
[*]Fixed misclicking accept would reject the team invite
[*]Fixed hunters jacket skin being black
[*]Fixed some volumetrics not disappearing during day time
[*]Fixed broken train cart coal material on powerplant monument
[*]Fixed some materials turning black on lowest shader levels in powerplant monument
[*]Fixed duplicate networkable objects (e.g. doors) when playing demos
[*]Fixed passengers being able to access minicopter fuel
[*]Fixed horses eating too much food at hitching posts
[*]Optimized some server side player packet verifications
[*]Entity parenting triggers now support compound triggers and exclusion zones (excavator arm)
[*]Removed large monuments and mountains on smaller maps (now limited to 3500 world size or larger)
[*]Barren now has harbors, oil rigs and water wells
[*]Barren prefab mountains no longer spawn in the desert
[*]Allow deployables to be placed under Water barrel
[*]Increased the cost of lowgrade at Compound
[*]Increased server browser timeout limit to 90 seconds
[*]Hapis Island fixes and tweaks
[*]Optimized server-side water buoyancy
[*]Optimized terrain shader