Fractional Reloading, The large Oilrig, New Weapons, A tonne of Quality of Life updates and more …
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Changelog
[*]EAC SDK update
[*]Added debris system to block placement of new walls and doors immediately after destruction
[*]Fixed censorship pixelation sometimes getting enabled even though underwear is enabled
[*]Fixed exploit to spawn explosive ammo impact entity through walls
[*]Fixed exploit to circumvent certain server side LOS tests
[*]Fixed water junkpile save / load
[*]Fixed a problem with corpses spawning partially inside stuff
[*]Fixed stash hide / unhide sound playing whenever they spawned on the client
[*]Fixed ores spawning inside hilltop rocks
[*]Fixed entities unregistering from the entity registry too early (cargo ship parenting issues when picking up arrows)
[*]Fixed vehicle seat clipping exploit
[*]Fixed colored nametag exploit
[*]Fixed anti hack false positives after projectile reflection and refraction
[*]Fixed fall damage exploit with global.free and debug.stall console commands
[*]Fixed anti hack exploit in elevators
[*]Fixed minicopters having hitmarkers
[*]Fixed Hapis vending machines reset
[*]Fixed shelve stacking
[*]Fixed vending machines placed inside rocks
[*]Fixed dropboxes being repaired
[*]Fixed Oil Rig distance flares not turning off during day time
[*]Fixed Oil Rig lights pulsing intensity after toggled
[*]Fixed water near-clipping issue
[*]Fixed water artifacts on macOS/Metal
[*]Fixed wave crest foam not disabled on water quality 0
[*]Fixed boats sinking into rivers
[*]Fixed some flares not disappearing during day time
[*]Fixed minicopter collision shape being too large
[*]Fixed missing first person projectile 'spheres'
[*]Fixed muzzle brake not properly applying recoil reduction to all weapons
[*]Fixed sleeping/wounded players hovering in mid air
[*]Fixed invisible shell casings
[*]Fixed incorrect scope zoom levels and naming
[*]Optimized item skin list loading when selecting items in the crafting menu
[*]Stripped several client only components from the server
[*]Optimized player mesh rebuild (players coming into view or ragdolls spawning)
[*]Added pooling to several clothing items that did not support it before
[*]Added pooling to player corpses and ragdolls
[*]Optimized player model bone remapping (ragdolls spawning)
[*]Optimized player model bone lookup (particularly during continuous gunfire)
[*]Added oilrig to Hapis
[*]Added super potato mode
[*]Codelocks now stack to 10
[*]Barricades now stack to 10
[*]Updated scientist visuals
[*]Tweaked waves: longer, less frequent & softer foam
[*]Improved water buoyancy performance by 35%
[*]Optimized water rendering across the board
[*]Improved performance for gunfire muzzle lights
[*]Backpacks now float
[*]Underwater crates untie twice as fast
[*]Fuel access on Minicopter restricted to pilot when in use
[*]Can recycle empty cans in recycler
[*]Water Jugs can be placed in fridges
[*]Salvaged Axe harvests more animal flesh
[*]Improved laser visuals
[*]Reduced flashlight shadow bleeding
[*]Thompson can now take Flashlight or Lasersight
[*]Minicopters now slowly decay when indoors
[*]Explosive ammo can be heard much farther away
[*]Explosive ammo causes weapons and silencers to lose condition faster
[*]Improved tracer visuals
[*]Compound bow in line with Hunting Bow when not charged (and cheaper)
[*]Muzzle brake reduces damage by 20%
[*]Added fractional reloading
[*]Can no longer use weapons in deflated hot air balloon canvas
[*]Can no longer see through deflated hot air balloon canvas
[*]Fixed FOV zoom bugs when using a non default FOV
[*]Pistols + Shotguns have less zoom
[*]Added Grenade Launcher
[*]Added Combat Knife
[*]Sam Site now requires electricity
[*]Fixed Sam Site targeting bugs and shooting through walls
[*]Improved muzzle flash performance and visuals
[*]Improved Simple Sight crosshair
[*]Holosight provides an accuracy bonus and 2x zoom factor
[*]AI takes less damage when mounted
[*]Heavy Plate Armor provides more explosive protection
[*]Heavy Plate Helmet obscures vision less
[*]Added "Admire" animation button to workshop
[*]FOV clamped is now 70-90
[*]Disabled graphics jobs on Linux due to crashes