Rust

The Oil Rig Update



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Changelog



[*]Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows)
[*]Mac uses Metal graphics API
[*]Deep sea waves with crest foam affecting floating physics
[*]Water interaction disturbance foam
[*]Restored world reflections option
[*]Fixed muzzle flash positions
[*]Fixed client side corpses sometimes clipping into things
[*]Fixed foam showing up near player
[*]Fixed flickering on shore, including cases related to TSSAA
[*]Fixed overbright caustics and specular occlusion on shore
[*]Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors
[*]Fixed light beams not hiding when lights are distance culled
[*]LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs)
[*]Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD)
[*]Entities are now ordered by distance from the player when they are networked
[*]Game log is now always written to output_log.txt in install folder
[*]Shore water transition quality
[*]Higher-quality high-frequency ocean waves
[*]Performance on light-heavy scenes using culling
[*]Water junkpile foliage animation now wave-based instead of foliage/wind-based
[*]Added instancing to deferred mesh decals
[*]Saved 115 MB of system and video memory by reducing some textures