We took this month to focus heavily on performance, with lots of optimization. Let us know how we did. We also have a look at some upcoming additions: a new boat event, slot machines, and more. This patch wipes the servers. Enjoy!
View Post
Changes
- Scientists at Military Tunnel throw grenades.
- Scientists at Military Tunnel use syringes.
- Workshop skins are now included in the main game download
- Added prefab warmup to loading screen
- Added new prefab pooling system
- Added "Max Tree Meshes" graphics option
- Added ladder trigger for custom maps
- Added high frame rate camera movement
- Added Smoke Grenade item
- Added "Hide Sign" option
- Added multi-threaded rendering
- Added occlusion culling graphics option
- Added new optimized impostor rendering
- Scientists at Military Tunnel hear footsteps, explosions and gunfire.
- Scientists at Military Tunnel use a new aim system.
- Scientists at Military Tunnel use a new, more reactive, sensory system.
- Optimized asset bundles
- Optimized loot panels
- Fixed various skin icon issues
- Optimized various dynamic memory allocations
- Health over time takes longer to convert into health
- Optimized mesh LOD updates
- Reorganized graphics and performance settings
- Optimized low level memory pool
- Pumpkin and corn now stackable to 10
- Removed pumpkin condition
- Workbenches now decay after a long period
- BBQ allows deployables underneath
- Repair Bench allows deployables on shelve
- Pumpkins and corns give less seeds when consumed
- Atmosphere volumes now visible from outside Bandit Camp
- Optimized some rendering related dynamic memory allocations
- Optimized localized ambience system
- Scientists at Military Tunnel stay engaged with enemies.
- Scientists at Military Tunnel now reload in cover.
- Bandit guards now aggro smoke grenade throwers.
- Bandit guards shoot better at long range.
- Bandit guards now kill sleeping players after 20 minutes.
- Recycler at bandit town is now better protected by bandit guards.
- Junkpile scientists fire their pistol instead of just fleeing.
- Animals now roam in a restricted distance from where they spawned.
- Fixed entities sometimes showing wrong skins
- Fixed stall during ocean patrol point generation on some custom maps
- Fixed Nametag Performance issue
- Fixed workbench phrases
- Fixed passing loot through floor using BBQ exploit
- Fixed Snow jacket name
- Fixed RHIB disappearing on server restarts
- Fixed rowboat becoming invisible
- Fixed invisible supply signal smoke
- Fixed being able to turn recycler on/off if you are not the user
- Fixed boats decaying while in use
- Fixed tree impostor shadow orientation
- Fixed terrain texture not resized on graphics quality change
- Fixed smoke grenade issues with glass windows
- Fixed censor cube glitches around smoke grenade
- Frame-rate stutter caused by ambience sound emitter removal
- Removed world reflection quality as it is currently not supported
- Removed "MoveToContainer failed!" message
- Deprecated navmesh grid system removed.