Check out the Devblog for detailed information.
- Can equip a trumpet in Auto Turrets
- New optional UI when playing demos (see demo.hud convar)
- New admin/content creator commands to control weather effects on their client (adminclouds, adminfog, adminwind, adminrain)
- New convar to set the cloud rotation (cloudrotation)
- New admin/content creator command to disable underwater bubble effects (underwater_effect)
- New replicated admin convar to change the ocean level for everyone on the server (oceanlevel)
- New console command to add a value to a convar (for example, meta.add oceanlevel 0.1)
- Add support for binding key combinations (for example, bind [leftshift+x] kill)
- Added experimental Steam netcode
- Added CCTV Camera support
- Added Computer Station
- Added Electrical Item information panel
- Fixed blur effect staying on screen during a demo if the demo was playing back in slow motion
- Fixed hostility flag being reset when you die and disconnect from the server
- Fixed custom map markers disappearing when you die and disconnect from the server
- Fixed some item info labels disappearing at odd window resolutions
- Fixed demos failing to load if you have previously connected to a server without restarting the game
- Fixed gun aim jumping after you finish shooting while mounted in a vehicle
- Fixed igniter not igniting candles
- Fixed downloading models from the workshop item editor when there's more than one model file
- Fixed not being able to use demo.skip command once a demo has finished playing
- Fixed exception when looking at entity that is returned to the pool
- Fixed horse leaning exploits
- Fixed sleeper parenting exploits
- Fixed a seemingly endless amount of scrap transport helicopter exploits
- Fixed even more explosive ammo, fire arrow and incendiary rocket exploits
- Fixed various projectile trajectory exploits
- Fixed exploits to create tool cupboards that belong to external / faraway bases
- Fixed "changing network group to null" server warning spam
- Fixed a number of IO entity networking glitches
- Fixed AI weapon usage throwing lists from the memory pool to the garbage collector
- Fixed several small client side projectile pooling issues
- Fixed cargo ship sometimes spawning out of world bounds and immediately killing its scientists
- Fixed cjk player names not showing in team dock
- Fixed item name not showing in inventory under cjk
- Shotgun traps now work in underwater caves.
- Can now switch between multiple demos on the same map/seed without having to disconnect
- Show a more helpful message when trying to build in a monument or too close to another building
- Pressing escape now closes the report dialog
- Road meshes now use several LODs (performance)
- Roadside monuments can spawn next to both main roads and side roads
- Place roadside monuments after all other monuments so they don't take space away from large monuments
- Default world size is now 4250 (from 4000) to give monuments slightly more space to spawn in with the new ring road
- Removed ring road from maps smaller than 4k since it takes away too much space