Rust

Rust's Electric Anniversary



Celebrating Rust's 5th anniversary with a huge update: electricity is here, enabling players to build elaborate defensive contraptions and other amazing devices. This patch wipes the servers. Enjoy!

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Changelog


[*]Added electricity
[*]Added 17 electrical components
[*]Added Wire Tool
[*]Added M39
[*]Scientist movement is slower when walking sideways or backward.
[*]Scientists at the Cargo Ship should no longer move super fast under certain conditions.
[*]Fixed some anti-hack issues that could cause projectile_invalid
[*]Fixed hot air balloon push through object exploits
[*]Fixed ore spawn issues on custom maps with certain biome distributions
[*]Fixed melee anti-hack issues when parented to vehicles
[*]Fixed HAB not deflating under some circumstances
[*]Junkpile scientists got updated to new AI systems.
[*]Scientists at the Military Tunnel Lab got updated to new AI systems.
[*]Scientists hug cover more but can get frustrated.
[*]New AI systems are now properly load balanced without sacrificing reaction time.
[*]Exposed NPC vending machines to SDK prefab list
[*]Added ocean_patrol_path_iterations convar
[*]Particle effects on the cargo ship now simulate in local space
[*]All elevators in the game now use entity parenting triggers
[*]All elevators in the game now have a kill trigger to crush players with
[*]Added tick_populations and tick_individuals resource spawn convars
[*]Overhauled hunting bow (better responsiveness)
[*]Added underwear censorship option
[*]Can place ladders anywhere on the cargo ship
[*]Storage boxes drop their items at the last position they took damage at