Rust

Rust's submarines are getting nerfed and missions are in the works again

Rust's August update was one hefty content drop, adding an underwater biome, submarines, torpedoes, sharks, and, well, just a whole lot of subaquatic stuff. Now, it's time to look ahead and see what else is on the horizon. Rust YouTuber Shadowfrax has posted a clip offering us the rundown of what's in the pipeline right now, and it includes some nerfs for the newly added submarines, "some kind of military camp", and those missions that have been mentioned in the past.

In Shadowfrax's latest Rust update (below) the YouTuber notes that after the next patch you should see torpedoes get slapped with a bit of a nerf. Torpedoes will get a larger 'aimcone' with less accuracy over distance. Plus, a change is coming that'll add a small puff of smoke to the submarine when it fires a shot to signal where it came from - so, it sounds like they'll be a tad less sneaky once that's be rolled out.

Additionally, the 'Tuber notes that in Rust's game commits, there's a new branch tied to 'submarine oxygen' which indicates some changes aimed at changing how long you can stay holed away in your sub. It seems that, going by these, you'll need to make sure you surface and get some air every so often, or keep a diving tank on you. Rust's drowning status is getting a rename to 'low oxygen' to reflect this adjustment.

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