Rust

Giddy Up!



Horseback riding, Balance changes, a New UI and more!


[*]Upgraded to Unity 2019.1.4f1
[*]Enabled incremental GC and integrated it with the custom GC logic
[*]Server Browser shows wipe times
[*]Can order server list by wipe time
[*]Added in game item store
[*]Show when friends are on servers
[*]Main menu has background videos
[*]Sleeping bag list now scrolls
[*]Players automatically climb over small steps
[*]Added Horseback Riding 1.0
[*]Fixed skin unloading texture and material corruption issues
[*]Fixed light from the outside bleeding into building reflection probes at doorways
[*]Fixed projectile LOS exploit that was abusing the player bounds forgiveness
[*]Fixed server side player fall through floor exploit
[*]Fixed IK on world space particle systems (flame thrower)
[*]Fixed not all servers getting listed
[*]Fixed crafting queue UI not getting reset after reconnect
[*]Fixed renderinfo command
[*]Fixed players parenting on the outside of Hot air balloon
[*]Fixed players falling out of the falling out of Hot air balloon
[*]Fixed a bunch of item typos
[*]Fixed projectiles being rejected when shot through Oilrig stairs
[*]Fixed players clipping through Oilrig dock
[*]Fixed SetDestination errors
[*]Fixed Launch site office building spawning too many barrels
[*]Fixed Watchtowers being placed under the terrain
[*]Fixed Rustige Egg base protection
[*]Fixed Water Junkpiles despawning with players nearby
[*]Fixed Muzzle flashes animating at low FPS in the distance
[*]Fixed Scope jittering all over the place when on a vehicle or the cargo ship
[*]Fixed viewmodels lagging behind when on a vehicle or the cargo ship
[*]Fixed not being able to pick up Water Barrel
[*]Fixed animals not playing dynamic footsteps based on their surface type
[*]Optimized skin unloading
[*]Enabled skin unloading on low end hardware by default again
[*]UI loads faster
[*]Fixed animations sometimes not being disabled
[*]Optimized occlusion texture memory usage
[*]Optimized input button updates
[*]Optimized chat UI
[*]Optimized physics timing values
[*]Optimized child entity networking when parented to entities with global broadcast (cargo ship)
[*]Optimized server browser
[*]Optimized font memory usage
[*]Added more localization
[*]Shader usage optimizations
[*]Improved CJK font rendering
[*]Added invisible_collider, prevent_movment_volume and gas station prefabs for map makers
[*]Hapis Island map optimizations
[*]Weapon VFX optimizations
[*]Weapon visual improvements
[*]Scope no longer scales with UI Scale
[*]Water jug spawns with less water
[*]Puzzle reset bugs fixed (can no longer camp and wait for a respawn)
[*]Nerfed oil rig loot
[*]Flashlights cast additional light in first person illuminating an area beyond just the light cone
[*]Lowered all research costs