More detailed info can be found in the blog post
- New deployable Elevator
- Added Steam Networking (requires server to be launched with -swnet and -queryport)
- Added server demo recording
- Added desire trails to small monuments
- Added additional side road connections to monuments (larger overall road network)
- Fixed recycling stacks yield fewer resources than individuals
- Fixed cargo ship lights not turning off during the day
- Fixed invisible barrier across airfield rear door
- Fixed glitchy interior door at airfield
- Fixed not being able to place water items (boogie boards, tubes) after the servers water level was changed
- Fixed search text appearing on crafting UI incorrectly
- Fixed barrel gibs appearing in the wrong colour
- Fixed not being able to download some textures from the Workshop Submission UI
- Fixed vehicle parenting exploit
- Fixed projectile velocity change exploit
- Fixed projectile penetration exploit
- Fixed several RPC exploits and DOS attack vectors
- Fixed roof conditional model flyhack false positive
- Fixed spawning on beach too close to fishing village
- Fixed fishing villages sometimes spawning on islands
- Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network
- Fixed ORSwitch sparks
- Fixed Sphere/Dome monument barrel spawners inside each other
- Fixed allowing deployment through reinforced glass window
- Fixed placing furnace on construction when placed at max-height
- Fixed green card respawn at swamp_c
- Fixed inside terrain antihack false positives at the water treatment plant (instant death spots)
- Fixed unable to plant next to sapling or higher stage berry bush in a planter
- Fixed engine stats not appearing when inspecting an engine on a car
- Fixed some inconsistency shooting through glass (one way)
- Fixed Autoturret targeting shotgun trap
- Fixed windmill not rotating to the wind direction
- Fixed Unable to break down multiple Steam items in inventory
- Fixed the point of interest and death map markers using the center of the image as the origin, should have been bottom center
- Fixed being unable to power storage monitors directly from batteries
- Fixed minicopter being able to penetrate windows
- Player collider now resizes correctly versus projectiles like rockets when the player is crouched or lying down (wounded, sleeping)
- No longer showing "1ft" on wire or hose items, since they're unlimited
- Boats now decay at an increased rate when in deep water
- Kayaks will now be slightly slower when when two players are paddling (still faster than just one paddler)
- Disabled mip maps on terrain splat maps so they look less awful in the distance and on low graphics qualities
- Disabled mip maps on terrain normal map to preserve terrain detail in the distance
- Power lines can end at ring road (massively speeds up power line layout generation on large maps)
- Allow 1 out of the 4 corners of a monument to slightly reach into a neighboring tier when finding spawn locations for them
- Berry Bushes can now be cloned at earlier growth stages
- Reduced building block around swamp_c
- Reduced range of bandit sentry turret (Fishing Villages)
- Reactive target now requires a hammer to pickup
- Tweaked Powerplant radiation volumes, no longer result in high levels of radiation moving around the sides
- Updated some old and incorrect/out dated item descriptions
- Reduced chance of finding T1 car parts at road and water junkpiles
- Moved garage door lock position higher
- Push Button now sends a small burst of electricity when pushed even with no input
- Refreshed player map color scheme
- Update scope overlays to scale the color with the time of day (so no more bright scope at night)
- Added server.censorplayerlist (default false) to streamer mode the player list returned by A2S_PLAYER server queries (will not apply to already connected players so set it at startup)
- Added world.rendermap to render a high res PNG of the map
- Updated tea icons
- Healing Tea - Advanced and Pure versions now provide a small amount of instant health, As well as greater healing over time
- Wood Tea - Basic +50%, Advanced +100%, Pure +200%.
- Scrap Tea - Basic +50%, Advanced +100%, Pure +200%.
- Max Health Tea - Duration increased to 20mins.
- NPC vendors now refill their stock slowly instead of having an infinite amount always available
- Improved picking up deployables by holding E with a hammer equipped