I have a real issue with the sea. That enormous blue conceals awful primal horrors which I can’t help but be fascinated by. So you can understand why I admire Raft, the survival game in which you try to stay alive on a rickety wooden craft constantly circled by a giant shark.
That shark is Raft’s principal antagonist and it sits at the centre of many of its survival mechanics (as observed by Steve Hogarty in his early access review of the game). Yet players have developed a strange relationship with it. “They talk to the shark and name it,” co-developer André Bengtsson tells me. So does his team: Bruce. “He gives you a kind of company out there, even though he’s trying to kill you.” (more…)