- Fix for "no UI"/"black screen" at game start (helps with problematic screenresolution.ini file, but not with old AMD cards bug). - Fixed game closing while shooting. - Fixed texture compression being disabled. - Removed placeholder UI sounds - Fixed not being able to open doors when another timed action was being carried out. - Reduced Melee Weapon Muscle strain. It is now 60% of the previous amount. Other sources of Muscle Strain are unaffected. The sandbox value hasn't changed and the reduced value is the new baseline. - Fixed Chickenpocalypse. - Fixed a butchering exploit.
- Fixed a missing floor in cell 16,24 causing the player to fall forever.
- Convert GLSL 330 syntax to 150 when the available OpenGL version is less than 3.3. - This should allow the game to run on MacOS again, in theory. - Replaced GL43.glDepthRangef() calls with GL11.glDepthRange(). - Fixed bink videos not playing when the working directory does not contain the "media" directory. - Fixed glitchy model rendering affecting mods due to not-normalized bone weights. - Fixed garbage creation in several spots. AnimationPlayer.getSkinTransformData() was reallocating bone matrices every frame due to bone counts differing between player models and clothing models. - Reduced memory usage a little. - Radio data XML was kept in memory after parsing. - LosUtil.cachedresults isn't used in singleplayer. - Avoid allocating a few large buffers used only in multiplayer. - Garbage-creation avoided in several places. - Fixed rendering issues starting the game with zoom disabled. - Fixed BallisticsTargets not being cleared. - Fixed array indexing in PZBallistics::getCameraTargets - ModelInstance::getAttachmentWorldPosition normalizes the direction vector - Fixed Zeds playing wrong animation when shoved down. - When bKnockedDown and !hasHitReaction and !bOnFloor and playerAttackPosition = FRONT/BACK, Zed now goes to staggerback-knockeddown. - When playerAttackPosition is not FRONT/BACK, Zed goes to falldown. - attack-network no longer goes to idle when bDead. - staggerback-knockeddown AnimNodes no longer continously check bKnockedDown. - Already in the knockeddown state, no need to keep checking. - Modified the default sandbox options for animals a bit, made milk/wool on Fast by default, Egg hatch is fast, not very fast now tho (meaning it takes 14 days to hatch an egg instead of approx 8 days in the current very fast version) - Fixed recipecode for pack of batteries that spawned in the world. - Fixed multiple recipes in knapping. - Removed the butchering & recipe code fixes since it wasn't wanted for hotfix. - Fixed Make_Stone_Knife requiring Maintenance 5 instead of 1. - Wooden Cudgel renamed to Large Branch. - Added Workshop tags: Animals, Audio, Farming, Skills, QoL, WIP - Traits renamed. - Nervous to Cowardly - Fear of Outdoors to Agoraphobic - Fear of Indoors to Claustrophobic - Outdoorsman to Outdoorsy - Can't Read to Illiterate - Repairer/Repairman to DIY Expert - Fisher to Angler - Adjusted Slow Reader, ThinSkinned, and Disorganized trait descriptions - "Very Long Stick" renamed to "Long Stick". It's still way above average ok. - "Breaded" foods renamed to "Fried" - The libbink64.dylib was rebuilt. - Rebuilt Linux pzbullet libraries. - Updated PZBullet Win32/64 natives