Welcome to yet another episode of TMOI!
This week we discuss how we're fine-tuning the development of Icarus as a team, plus the features and systems in engine.
Dean notes where and how danger should present itself to the player to make their escapades more suspenseful. Shawn Smiley details our Tech Tree for crafting, and Talent Trees to offer a more diverse and personalised game-play experience.
Watch Episode Five to learn more!
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