I had a couple of concerns going into Icarus, the new survival game from DayZ creator Dean Hall and founder of dev studio RocketWerkz. Most of my worries were due to the session-based nature of the game. Rather than just playing on a persistent map like in most survival games, where you build permanent bases and keep tools, weapons, and gear for as long as you want, players in Icarus land in a drop pod to complete missions (called prospects) and before the timer on those missions is up they have to blast off the planet and return to space. Anything they've built, crafted, or gathered (except for exotic minerals) is left behind on the planet and gone forever...
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