https://www.youtube.com/watch?v=U6dJsBlITxEWhat struggles did the Icarus development team face during New Zealand's first Covid-19 lockdown?
In this episode, Dean mentions how global restrictions kept many from attending international gaming events where budding relationships with potential partners and publishers form.
Martin Ponichtera our Senior Software Engineer details the new idea of "FLOD" Foliage Level Of Detail as a solution to some of Icarus architectural problems when players interacted with the environment around them.
"The Making of Icarus” will publish new episodes weekly at
www.youtube.com/surviveicarus made by our very own in-house cameraman Beinn Chapple-Law.
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Discord.gg/SurviveIcarushttps://store.steampowered.com/app/1149460/Icarus