https://www.youtube.com/watch?v=MVBbg3Tu98gIn this week’s video, Game Runner Dean Hall describes the challenges around Icarus’ first time in the spotlight - revealing the game on the PC Gaming Show 2020.
“Played Not Made” has been a core pillar for Icarus’ development. Senior Producer Bobby Lever explains the value of regular in-office playtesting to help developers evaluate the changes they’ve made in real time and simulating future community feedback.
“The Making of Icarus” will publish new episodes weekly at
www.youtube.com/surviveicarus made by our very own in-house cameraman Beinn Chapple-Law.
Join our Discord to chat with our Community Manager and Developers!
Discord.gg/SurviveIcarus