It’s been less than a month since ant-bothering shrinky garden survival game Grounded entered early access, but in the current era, three weeks could mean anything between a day and four hundred years.
In any case, I’m rather fond of the game, and have attacked my own friends for daring to menace its ants, as warned. So you can probably imagine how excited I got at the prospect of interviewing its lead designer, Obsidian’s Adam Brennecke, about the ants. That’s not all I asked him about, and I’ll have more to share next week, but this article today is about mostly about the ants.