Hello all explorers of the backyard, both old and new, and welcome to another Early Access content update for Grounded: Patch 0.6, which will introduce flying creatures! Check out what's in store with Shyla in our developer vlog, or just head right in to the patch notes below it!
https://www.youtube.com/watch?v=0a1vILf7yHE
New Creatures
Mosquitos
Fireflies
Bees!
New Crafting Content
- Bee Armor Set (Face Mask, Shoulder Pads, Shin Guards)
- Firefly Head Lamp
- Stinger Spear
- Mosquito Needle
- Weevil Shield
- New consumable: Healbasa
- Two new stuffed friends: Stuffed Bee and Stuffed Firefly
New Perks
- Barbarian Perk: Club damage increased
New Features
All platforms
- Equipped items no longer take up Backpack space.
- Equipped items will stay on the player after death. Each piece of equipment will take a small amount of durability damage after you die.
Changes / Tuning
Systems
Networking
- Container inventory contents are no longer replicated to clients until needed (an optimization)
- More reliable networking calls from clients to server
- Reduced the amount of network data sent between various systems.
Other
- BURG.L Chips now award science when returned regardless of whether the corresponding BURG.L quest is active.
- Mint Mallet has been renamed "Mint Mace"
- Rotten bee equipment can now be analyzed to unlock the un-rotten recipes.
Combat
- Bone weapons have slightly less durability.
- Most unblockable creature attacks are now blockable with shields (still unblockable with weapons)
- Pollen can now be thrown.
- Previously-equipped off-hand items that were displaced by a two-handed weapon are restored when re-equipping a one-handed weapon.
- The arrow you have nocked on your bow reflects the arrow ammo type you have selected.
Interface
- Point of interest notification has been altered to be more responsive and look better.
- Notifications now will display what's in the queue to improve feedback with this system.
- Save game screenshots now work with Logout saves.
- Rest / Set Respawn UI adjustments
- A "New Resource" queue will display on the HUD if you end up picking up new items faster than the HUD can handle displaying the notifications for them.
- Layout revision to the OS Config menu to make viewing status effect icon / details better
- Weapons and arrows that are embedded in creatures will not display their floating icon until the weapon / arrow becomes dislodged. This cleans up some icon spam when using a bow.
- Items dropped in the world that use the temp loot bag model (armors, etc.) will have their item icon displayed on top of them.
World
- Nectar now spawns on top of flowers instead of below them
- Creatures will fade out / fade in when approaching their despawn distance to prevent visual popping (currently only works on host).
- Bratburst visual effects better match the ingredients that were used to craft it.
- Added "Recover Backpacks" in the Game Preview debug menu to help recover backpacks that have gotten stuck.
- Busted Acorns can drop more shells.
Buildings
- Buildings will be invalid less often when placing them inside structures.
- Incomplete buildings are more visually apparent.
- Buoyant Markers can now be built in the lower pond.
Creatures
- Creature Perception: Player noise now has a linear falloff as opposed to all heard player noise having the same value regardless of distance.
- Increased hearing range of Wolf Spiders from 2500 to 5000 to account for the above change.
Bug Fixes - All Platforms
Top Community Issues
- Foundations will no longer be invalid when snapping to other foundations that stick out of the ground too much.
- Clients can now dump canteens
- Autosaves no longer cause performance hitching.
- Fixed issue with clients failing to spawn in games that have huge player bases built.
- Fixed issue where clients would sometimes lose all of their inventory and mutations and spawn back at the start location when rejoining a game
Game
- Fixed crash with clients joining a saved game where their loot bag was collected by another player.
- Incomplete doors will no longer have collision after loading.
- The player can no longer eat or drink items while gliding or zipping.
- The player will now drop all hauled items when starting zipping.
- The player can no longer attack while gliding.
- Air bubbles will no longer spawn in large clumps when first approaching sources of them.
- Door frames now have collision applied to them.
- Fixed issue where "Craft and Equip" could cause a random inventory item to get equipped.
- Characters will no longer fall when loading a save in which they were ziplining (not retroactive)
- Dew drinking while hauling is disabled to prevent issues where dew disappears without giving you any hydration.
- Fixed crash with clients joining a saved game where their loot bag was collected by another player.
- Structures that were anchored to certain objects, such as the baseball or flagstones, will no longer be considered unsupported.
- Fixed issue where kicked players end up having their inventory lost in the save data (does not retroactively restore inventory for players that have been kicked prior to 0.6.0).
- Fixed issue with depositing items into a full container with a controller.
- Hauled items will correctly be dropped when knocked down in multiplayer.
- The dropped web will properly display on clients.
- Fixed issue with depositing items into a full container with a controller.
Items/Equipment/Resources
- Muscle Sprouts will now respawn
- Dirty droplets no longer act like clean ones when drinking them
- Buoyant Foundations can no longer be built underneath the water in some situations.
- Buoyant Marker can no longer be placed on land.
- Objects without physics will no longer cause the bounce pad to bounce.
- The previous weapon, for the Equip Previous hotkey, now persists across saves
- Shovel+ now has a proper faster animation.
- Fixed some interaction issues with FrankenLine.
- Soda droplets will more consistently respawn.
- Punch-O Juice drops properly despawn after 72 hours so new dew can drip out.
- Items floating on the water will now despawn when appropriate.
- Bratbursts now visually work correctly for clients.
World
- Gnats will get happy after boops more consistently.
- Aphids will now face the correct direction when descending grass blades.
- Clovers will now save and restore properly.
- Grubs can no longer be dug up by the Repair Tool or the Mint Mace.
- Fixed issue where sometimes sleeping creatures were displaying as awake on clients.
- Mites no longer sometimes animate like they are walking while not moving.
- UI
- The field of view will no longer sometimes oscillate when sprinting sideways.
- Fixed issue with the "low O2" black vignette not working on clients.
- Fixed the third person camera occasionally being tilted after respawning.
- No longer showing the "Health Bar" for creatures that cannot be killed (BURG.L, Koi Fish, etc.)
- Fixed issue with pixelated lighting artifacts showing up on weapons when held up to the sunlight.
- Fixed some rendering issues with player eyes around lights.
Audio
- Fixed submerged audio getting stuck on clients after death if they died underwater
Ominent Practical Technologies
- [All information regarding the activities of Ominent Practical Technologies in this update are to remain confidential]