On top of that, we have also released the Grounded Year 1/Year 2 soundtrack on Steam which is now available to purchase. So find it, give it a listen, and tell us your favorite track!
Version 1.0.1 Patch Notes
Changes:
- The PEEP a Creature action is now "E" on keyboard and "Right Bumper" on Controller. This to ensure the control for "Set Waypoint" is not the same key as PEEPing a creature while in PEEP mode.
- Weapon and gear stat bars now show smithing enhancements separately from the base values, in a distinct color.
- Added unique symbols to the various labs in the yard for easier identification.
- Custom Game Settings that cannot be changed mid-game have icons next to them to signify this status when starting a Custom Game.
- Arrows now show attack stat bars when selected in the inventory screen.
- Crow has adjusted audio.
- Exploding Strange Spores in the Haze now have an audio cue when getting ready to explode.
- Creatures randomly return to their home locations during player rest.
- Hot Deposit actions have audio now.
- Flowering dandelions drop pollen when chopped down.
- Slime Lantern durability has been increased.
- You will no longer get thirstier while in conversations. This will prevent dying while talking with BURG.L and REDACTED.
- You can no longer throw your equipped item while in building placement mode.
- Players playing Multiplayer from the same household should experience lower latencies.
Crash Fixes:
- Fixed random crash that could happen when building buildings or chopping foliage.
- Fixed random crash that could happen when joining a Multiplayer Game Scenario screen.
- Fixed a crash dealing with dew drops on grass.
Bug Fixes:
- Points of interest will now be unlocked more reliably when spotted.
- Dew drops knocked off grass will no longer disappear after a short time.
- Fixing some lighting issues in the Fire Ant Hill.
- Trinkets that repair weapons now properly work with all weapon types, instead of only Slashing weapons.
- Super Venom Arrows now have proper world meshes when dropped.
- Creatures can no longer slide around in their sleeping animation after loading a game.
- Fixed an audio issue that occurred when loading a save game while underwater. Underwater effect is now properly removed when exiting the water.
- Fixed issue with missing footstep audio on third person unarmed / hold run forward animation.
- Bow damage bars in the UI are more accurate.
- Corrected the location of the "ready" icon over the Cookery.
- The mutation related to Staff kills will now unlock properly.
- BURG.L Quests no longer display as empty in the quest notifications, for clients.
- Bomb arrows no longer leave behind an arrow to pick back up.
- Audio logs and other voice-overs can now be heard while the player underwater.
- Tiger Mosquitos no longer fail to reach one of the Super MIX.Rs when activated.
- Clients now have better collision with the world while the host is inside a menu.
- Cleaned up various terrain issues.
- Various interface fixes in various languages.
- Ant audio should be less annoying when large numbers of ants are nearby.
- Better audio transitions around the Dry Grass, Pond, and Oak tree areas.
- Cloning a flipped building will enter placement mode with the building flipped correctly.
- The visibility toggle for the resource survey overlay in the Map UI now actually works.
- REDACTED has learned how to actually hit target with attacks.
- REDACTED will now remember which player was being followed after a saved game is loaded.
- Orb Weaver Jrs no longer have their legs go up in their air in tight spaces.
- Sour Battle axe recipe should no longer unlock early. Not retroactive.
- Removing incorrect additional Tech Chip slot in the data tab. Allows you to 100% the game now.
Bug Fixes - Xbox:
- Fixed Mantis Pollen attack rendering solid yellow circles floating in the air.
- Fixed a crash that could happen when checking Xbox profile settings.
- Fixed a crash that could happen when putting the console into Standby mode and rebooting it into Grounded.