our next release date has been set: Eco 11 will launch August 15th!
We’ve been hard at work on the road to Eco 1.0 and exiting Early Access, and this is a big step there. Feature list will be:
Adobe Blockset
A new tier-1 blockset (pushing Hewn Logs/Mortared Stone to tier 2) that’s much easier to build, giving a faster start to the game.
Painting
You can now mix paints and paint your constructions with a variety of tools.
Culture for Architecture
We’ve added a new source for culture: Architecture! Creative and beautiful buildings can now earn culture and will give housing benefits on residential property.
Outdoor "Rooms"
Outdoor areas will now generate housing points, and we’ve added a number of outdoor items to make decorating your spaces beautifully have an impact on gameplay.
Maintenance and Repair
We've added a new maintenance system which will roll out over several updates, the first part is Tools and Crafting Stations where tools permanently degrade when repaired and crafting stations require replaceable components.
Eco Marketplace
We’re introducing a way to buy cosmetic variants of existing items as a way to support Eco’s development and show your support in the game. These are totally optional and will be cosmetic only, and will make it financially feasible to continue growing the game for our most dedicated long-term players. More details to come.
Offline Play
Eco can now run without any connection to the internet, no longer requiring a connection to our servers or the internet at all for playing on local servers.
Lots more bugfixes and optimizations as always.
We’ll be sharing full notes in streams and at launch but wanted to share a bit of what we have in store to the community. As always thanks for your awesome support as we build towards V1!