- “Infinite” stacks are now capped at 4,294,967,296, for safety reasons.
- Using the Scaled Furnace to destroy creatures is naughty.
- W.O.B.O.T. now only stores items in chest-like containers (chests, ice boxes, bookshelves).
- W.O.B.O.T.'s deploy helper will now only show up when positioning a crafting recipe.
- Adjusted boat placement with controllers to reduce flickering.
Bug Fixes
- Fixed W.O.B.O.T. trying to store items indefinitely into Crock Pots or Sunken Chests.
- Fixed bug with not being able to swap ammo or tackle with the “Set Ammo” or “Attach Tackle” actions.
- Fixed Scaled Furnace's destroy feature not being accessible on controllers.
- Fixed Scaled Furnace not being able to destroy empty containers.
- Fixed Living Logs not screaming when destroyed in the Scaled Furnace.
- Fixed crash when chopping a Scared Stiff Knobbly Tree.
- Fixed a bug with the spawning of Wagstaff’s Abandoned Junk.
- Junk Piles will drop loot correctly when destroyed by Werebeaver’s Tail Slap.
- Fixed Scrap Wall item not fixing the Scrap Wall.
- Added missing footsteps during Scrappy Werepig’s tackle.
- Fixed Scrappy Werepig respawn timer restarting during a world reload when it is fully buried.
- Fixed bug where Scrappy Werepig was sometimes not blocking teleports after being defeated.
- Fixed bug where Scrappy Werepig would permanently forget how to rummage for multiple weapons at once after being teleported at low health.
- Fixed bug where Frostjaw can sometimes get stuck if they dive under the ice right as they are defeated.
- Treeguard are no longer immune to Lunar Spores.
- Lunar Fun Cap added to scrapbook.
- Fixed missing moon Scared Stiff Sapling item name.
- Fixed Pirate Monkeys not steering right.
- Fixed Ancient Key position being hidden when you drop a Thulecite Medallion even if you have another one in your inventory.
- Fixed Friendly Fruit Fly from getting stuck when interrupted while dancing.
Notes to Modders
- SetIncineratedSound has been deprecated and removed use inst.incineratesound or the other murdersound variables on health and murderable components.