Changes
- Mind’s Eye Amulet has an updated more accurate description.
- Merm and Merm Guard AI changed to give more room to their leader and to not run away when a player tries giving the Merm something.
- Lower loyal Merms will be less inclined to respect personal space.
- Frozen Lavae will now count as dead at the time they are frozen instead of after they thaw.
- This stops an unfun timing window with the Dragonfly in the fight when the Dragonfly is put to sleep.
- Updating various Chinese translations.
- Gameplay
- Fixed Wortox not getting souls when:
- Killing a Wobster while it is on land.
- Something alive perishes from spoiling while in the player’s inventory.
- Cooking something alive.
- Fixed Toadstool’s Sporecaps from managing to get on top of ponds.
- Fixed boats not saving their velocity resulting in them to be at rest on load.
- Boats saved before the patch will be at rest on load but will preserve velocity after saving.
- Fixed all spiders and Naked Mole Bats ignoring earthquakes for real this time.
- Art
- Fixed Dangling Depth Dweller’s cheeks and mouth colouring.
- Fixed Celestial Crown disappearing on Wes during the custom inspection animations.
- Adjusted colour tones for the Library Placard and the Walnut Bookstack to match up with the other existing walnut items.
- Crashes
- Fixed cases with the Pirate Stash stashing disappearing entities.
- Fixed Berry Bush variant 2 going invisible if it is in the disease state.
- Added back diseased build for the Grass Gekko.
- Moved all diseased assets from ANIM to PKGREF so they are not loaded into memory at runtime for the base game.