Don't Starve Together

Hotfix 522362


Changes
  • Mind’s Eye Amulet has an updated more accurate description.
  • Merm and Merm Guard AI changed to give more room to their leader and to not run away when a player tries giving the Merm something.
    • Lower loyal Merms will be less inclined to respect personal space.
    • Frozen Lavae will now count as dead at the time they are frozen instead of after they thaw.
      • This stops an unfun timing window with the Dragonfly in the fight when the Dragonfly is put to sleep.
      • Updating various Chinese translations.
      Bug Fixes
      • Gameplay
        • Fixed Wortox not getting souls when:
          • Killing a Wobster while it is on land.
          • Something alive perishes from spoiling while in the player’s inventory.
          • Cooking something alive.
          • Fixed Toadstool’s Sporecaps from managing to get on top of ponds.
          • Fixed boats not saving their velocity resulting in them to be at rest on load.
            • Boats saved before the patch will be at rest on load but will preserve velocity after saving.
            • Fixed all spiders and Naked Mole Bats ignoring earthquakes for real this time.
            • Art
              • Fixed Dangling Depth Dweller’s cheeks and mouth colouring.
              • Fixed Celestial Crown disappearing on Wes during the custom inspection animations.
              • Adjusted colour tones for the Library Placard and the Walnut Bookstack to match up with the other existing walnut items.
              • Crashes
                • Fixed cases with the Pirate Stash stashing disappearing entities.
                Notes for Modders
                • Fixed Berry Bush variant 2 going invisible if it is in the disease state.
                • Added back diseased build for the Grass Gekko.
                • Moved all diseased assets from ANIM to PKGREF so they are not loaded into memory at runtime for the base game.