Core Keeper

Answering Your Core Keeper Frequently Asked Questions

Hello Explorers, we hope you’re having an amazing time playing Core Keeper. We’re delighted to announce that we’ve hit well over 300,000 downloads on Steam now, and we wanted to say a big thank you for your support! We love your enthusiasm for the game, and we’ve had plenty of questions about gameplay, features, languages, and the future of Core Keeper, so we thought we’d give you some answers.

Please note that these are subject to change as we get further and further into Early Access, but for now, please find the most up-to-date answers to some of your Core Keeper frequently asked questions below.

Core Keeper Frequently Asked Questions



Where do I submit bug reports / give feedback?



Bug reports can be submitted here, and we’d love to hear your feedback in the relevant channels on our Discord server!

How do I start / join a multiplayer game?



To join a multiplayer game, one player must act as the host by booting the game, clicking “Start Game” in the main menu, and creating/loading a world. Once in game, the host should bring up the pause menu (ESC key). Here, they will find the game ID in the top-left corner of the screen. This can be copied using the “Copy game ID” button and then sent to the other players. Other players should boot the game, select “Join Game” in the main menu, and then enter the game ID to play in online multiplayer. Please note that the host must be in the world in order to play.

What languages does Core Keeper support?



Core Keeper was launched in English, Simplified Chinese, and Thai for Early Access. We do have plans to launch in several additional languages later on in the development of the game and will be providing more details about this in the future.

Is Core Keeper available on Mac/Linux?



We are currently developing Core Keeper for Windows and Linux, but we are in discussion about the possibility of adding support for other platforms.

Will Core Keeper be available on Epic Games or GOG?



Core Keeper is currently only out on Steam, but we’re definitely taking into account user feedback when it comes to other platforms, and if anything changes, you’ll hear about it on our Twitter page or the official Core Keeper Discord Server.

Will Core Keeper be available on PlayStation/Xbox/Nintendo Switch in the future?



At the moment, we are developing Core Keeper on PC, but we are keeping these console requests in mind when designing and developing the game.

I am experiencing lag/performance issues, what do I do?



We’re aware of some performance improvements that we would like to make, and we are looking into this presently. We recommend closing background apps when playing Core Keeper. You may also want to try going into the game’s options menu and lowering the graphics settings, as this may improve performance.

We are doing our best to mitigate performance issues and are continuously working on updates/bug fixes to address this, but please bear in mind that Core Keeper has just launched in Early Access, and any performance issues encountered will not reflect the final, full version of the game.

Will there be dedicated servers?



There have been lots of community requests for dedicated servers, and you’ll be pleased to know that we are currently developing a solution here. This is something we will be aiming to bring to Core Keeper in the future if possible.

Will there be local multiplayer?



Currently, Core Keeper is being developed with a focus on online multiplayer. If anything changes or we add any new multiplayer features, we will let you know.

Who is creating the soundtrack, and will it be available on Spotify?



The Core Keeper soundtrack is being created by the very talented composer, Jonathan Geer. Find out more about him here. The music isn’t currently on Spotify, although we’re always listening to our community’s feedback. If you would like to listen to the soundtrack as it currently stands, you can listen to it through the official Core Keeper YouTube here.

Will there be DLC?



We have no plans for DLC at the moment but there will be content updates throughout early access.

Will there be ultra-wide support?



We don’t have any plans to implement ultrawide support at the moment, but this could be something we look into in the future.

Can I dig down (along the Z axis)?



We don’t have any plans for this mechanic at the moment.

How do I get the Merchant to move into my base?



Merchants have a specific set of requirements that must be met in order for them to move into your base. Firstly, the room must contain the specific item that the merchant wants, i.e., Slime Oil for the Bearded Merchant. The room must be no bigger than 8×8 tiles with any walls and it must contain a bed that is not currently already taken by another Merchant. Players cannot be near the room or the Merchant for the Merchant to move in (you must be more than 30 tiles away). It should not take more than a minute for the Merchant to move in if all the requirements are fulfilled.

What’s next for Core Keeper?



We’ve just entered Early Access and will be actively implementing bug fixes and updates for the foreseeable future. You can view our upcoming roadmap in the dev updates channel on our official Discord!

And there you have it! We hope our answers have helped clear things up for you, Explorers. As always, your bug reports and feedback have been beyond helpful, and we continue to ask that you submit these throughout Early Access. We’d also love to hear your thoughts in the form of a Steam review, which you can leave on our Steam store page!