Greetings Exiles!
Today we bring to you patch 2.4.4, which will lead to the full launch of Isle of Siptah on the 27th! In it, we’re including a thorough beauty pass for the Isle, in particular for the new areas introduced in 2.4 to have them all shiny and ready, along with performance and thrall fixes.
We appreciate your continued support along the way, and see you on the 27th as we ship Isle of Siptah out of Early Access!
Stay safe!
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UPDATE: May 26th @ 6:10 PM EDT
We have released a minor client update that fixes an issue related to loading mod maps in single-player mode.
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**IMPORTANT NOTE REGARDING MODS**
*Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
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* Adjusted existing and new systems to ensure compatibility with the Windows Store, including mod support and cross-play between Windows PC Gamepass and Steam versions of the game.
* Fixed a number of PC-specific crashes.
* Fixed a number of crashes across all platforms.
* Added a significant number of optimizations mainly geared towards consoles but all platforms will benefit from these changes.
* Fixed a number of issues in regards to co-op (listen server) gameplay.
* Fixed an issue that would cause performance to drop when activating one of the three Grey ones pools. Well well well.
* Reduced number of spam entries in the log in regards to the building system.
* Being teleported out of a vault should no longer result in a crash or falling through the mesh.
* Fixed an issue that would cause the anti-undermesh system to trigger false positives at Scuttler’s Shortcut.
* Further refined the anti-undermesh detection on Siptah. This setting is still not enabled for Siptah Official servers.
* You can now block clan invites by checking the box found on the Clan tab.
* Fixed an issue where Paved Stone Walkways could not be placed.
* It is no longer possible to place multiple doors into the same door frame.
* The Parchments feat learned from the Voidforge should now appear under the Library of Esoteric Knowledge as intended.
* Arrows should no longer pass through a knocked-down enemy.
* Spiders spawned from the Globe of Yezud should no longer attack their owners. They’re nasty enough as they are.
* Children of Gullah should not drop skeleton keys, making some videos instantly obsolete. Sorry!
* Fixed Invader carpenter specializations so they are consistent with the other profession thralls.
* Followers should no longer fall through the terrain and die a mysterious death.
* Followers should no longer fall through the terrain after teleporting.
* Fixed an issue that would cause follower distance settings to reset on server restart.
* The bearer NPC in Sepermeru should no longer attack players on sight.
* Fixed an issue where difficulty settings were not applied correctly in Single-Player/Co-Op modes.
* Grey One Bow and Grey One 2h Axe feat teachers are back from their vacations and are now where they should be.
* Silent Legion heavy boots should now tint correctly.
* Fixed visual imperfection with many legwear pieces poking through footwear. They should now tuck correctly, in time for the summer.
* Fixed an issue where loot would not be visible upon first opening a chest or container.
* Rescued thralls should now respect the thrall cap limit if enabled.
* Male Character equipped with any variation of Slaveforged Ceremonial Bracers had texture gaps on the elbows area. This has now been fixed.
* Primitive Skirt now behaves naturally when equipped on a female character in combat stance.
* Fixed a number of other minor cosmetic issues with other sets and equipment.
* Fixed an issue where a certain hairstyle would stretch out while using a Healing Wrap.
* Fixed an issue where a banner was not visible for the player.
* Under the hood fixes and improvements for the server transfer feature. We are still working on this feature and will announce its launch once it is ready for prime time.
* Final touches and improvements for the Twitch Drops feature.
* New lands in Siptah have received a new polishing pass, addressing withstanding cosmetic defects, missing collisions and bodies of water, and other similar issues. Time to explore, Exiles!
* Similar to above, tweaked a number of LOD issues with Siptah’s environment and terrain.
* The grass from the Isle of Dawn should now render a bit further away from the player.
* It is no longer possible to climb onto the braziers in the Fractured Citadel.
* Branches, Wood, and Stone should now be able to be picked up at the Northeastern beach in Siptah’s new lands.
* Fixed a mysterious interactable spot in Mounds of the Dead that provided nothing but false expectations. Until now.
* Fixed an issue that would cause certain settings to not respect “Restore Defaults”.
* Setting the volume slider to 0 should now completely mute the sounds.
* Fixed a number of missing localization for certain prompts.
* Fixed a number of localization issues. #lespellcheckereur
* Added Twitch integration to the main menu UI.
* Feats of the Harpy Armory and Iron Short Sword should no longer have the same icon.
* Fixed an issue where the game would present players with a warning about their thralls being deleted once they reached the soft cap on thralls. Thralls are not deleted until the hard cap is reached. The feedback should now properly be displayed when the hard cap is exceeded instead.
* Fixed a number of UI issues when playing with a controller.