7 Days to Die

Alpha 19.3 B3 Experimental is out!

Alpha 19.3 B3 Experimental is out!

Forum Bug Pool & Release Notes!

This is how you access the A19 Experimental build:

    [*]Right click on the game in steam
    [*]Click on properties
    [*]Click the “betas” tab
    [*]The drop down menu will have latest_experimental available <— you want THAT
    [*]Select that and wait for the game to download.

Added
  • Network layer encryption
  • Connection rate limit
  • More feedback for clients on why they are not allowed to connect
  • Message on the client when they got disconnected because the server is shutting down

Changed
  • Improved supply plane drawing
  • Replaced static NetPackage list with runtime dynamically assigned IDs for more flexibility
  • Wandering horde zombies are not alert, so stealth attacks work on them
  • Wandering horde 1 second delay between spawns


Fixed
  • Floating Frames and blocks
  • Can't target, shoot or repair through Molotov Effects
  • Set player made door stability support to false to prevent AI exploitable building
  • Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml
  • Console command "water" hidden by console command "thirsty"
  • DecoManager large FPS drops when saving to a slow drive
  • DecoManager written log always having a count of 0 and added duration
  • ZombieOldTimer has no flame particles