7 Days to Die

Alpha 19.3 Stable is out!

Alpha 19.3 Stable is out!

TFP wishes every single one of you Merry Christmas and a great start into 2021!

Here is the Official forum Release Thread


Added
  • Network layer encryption
  • Connection rate limit
  • More feedback on clients on why they are not allowed to connect
  • Message on the client when they got disconnected because the server is shutting down
  • Wandering horde zombies are not alert, so stealth attacks work on them
  • Wandering horde 1 second delay between spawns


Changed
  • Replaced static NetPackage list with runtime dynamically assigned IDs for more flexibility
  • Deleted old player StealthScreenOverlay and goggle eyed effects
  • Improved supply plane drawing
  • Optimized MinEvents finding of tranforms
  • Optimized MinEvent ActionRemoveParticleEffectFromEntity
  • Enabled Christmas themed loot items



Fixed

  • Can't target, shoot or repair through Molotov Effects
  • Set player made door stability support to false to prevent AI exploitable building
  • Console command "water" hidden by console command "thirsty"
  • DecoManager large FPS drops when saving to a slow drive
  • DecoManager written log always having a count of 0 and added duration
  • ZombieOldTimer has no flame particles
  • Weighted Head can Still go into Machete/Knife/Bone Knife
  • Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml
  • ItemActionQuest now respects the current toolbelt size
  • Large localization mods breaking client connects