7 Days to Die

V1.0 Public Experimental

Hello Survivors!
Today TFP is making V1.0 EXP available to everyone who wants to participate.
Around 12pm CST we are removing the password protection from the "latest_experimental" branch.

TFP wishes everyone many, many future memories of playing 1.0!

How to participate:
    [*]Right click on the game in steam
    [*]Click on properties
    [*]Click the “betas” tab
    [*]The drop down menu will now have latest_experimental available <— you want THAT
    [*]Select that and wait for the game to download

Should you participate, we invite you to report bugs also.

For the full release notes, please go visit out website.

Here is what changed from the original b306 that was launched for Streamer Weekend:

Changelog: V1 b309


Added:
  • AddBuff Gameevent Action now allows overriding duration.
  • xml, loc, and icon for player version of cash register that doesn't pop open when empty

Changed:
  • Traders now sell player version of cash register
  • Comment in serverconfig to include names for worlds that ship
  • Updated trader inventories to include sewing kits
  • Slight increase to economic value of sewing kits
  • Replaced quality of food found in intro to buried supplies chest to discourage exploits

Fixed:
  • BlockWorkstation UpdateVisible NRE when BlockEntityData null
  • Hordestone now refunds if you let time run out
  • Hordestone now has longer timer
  • Sinkhole cannot be done on a vehicle
  • Sinkhole stops all movement
  • BlockReplace gameevent actions could remove bedrock
  • Exploit where shared quests give you multiple tier complete
  • Dismemberment ERR log coming from checking mat.mainTexture
  • Fixed cases where downward motion at the start of a fall could cause excessive fall damage to apply.