Official Forum Post
Game Sense Features include (default settings):
- Time Progression: F1-F12
- Ammo: 1-0
- Health: Q-P
- Bloodmoon Warning: A-L
- Visibility Meter: CTRL – ~
- Tool / Weapon Durability: Num – –
- Player Facing Direction: numpad 1-9
- Bleeding: Del-Pause
- Being Hit: Mouse
- Duke Amount: Display
Changelog A19.2 b4
Added
- Console command “ai pathgrid”
- Console command “gfx dti” to set distant terrain instancing
- Console command “gfx dtpix” to set distant terrain pixel error
- Trees are set to consistent LOD transition values by code
- Support for Steel Series SDK
- We also updated to a new version of microsplat, improving performance.
Changed
- Renamed console command “ai path” to “ai pathlines”
- Optimized path grid move buffer copy
- Optimized path grid block checks and misc
- Reduced the effect of High and Ultra Object Quality settings
- Deleted WaterDepthRecorder that reduced FPS a bit
- Updated terrain shaders
- Improved terrain shader settings for better performance
- Prefab editor to use same tree LOD bias as game
- Our custom speed tree shader to Alpha Test queue
Fixed
- Trees are not rotated correctly on the diagonal directions
- Desert terrain normal textures not set as normals
- FirMed01 tree popping in oddly
- Two trees not instancing
- 8 block entities not instance rendering
- You could see under the water plane when camera was close to it
- Unlit explosives can explode in hand after throwing a lit one
- Electric fence wires drop to the bottom of the pole after unloading the chunk or FO point.