7 Days to Die

V1.0 b316 EXP (b317 Hotfix)

Hello Survivors! Today we have V1.0 b316 EXP for you all, please find the changelog at the end. [b]Survivors![/b] We are deprecating the existing EXP Pregens with the next EXP update. New ones will be provided and named differently to prevent accidental savegame issues. To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder: %APPDATA%\7DaysToDie\GeneratedWorlds [b]Locate your existing world here:[/b] :\SteamLibrary\steamapps\common\7 Days To Die [b]Alternatively, find it by:[/b] [olist] [*] Right-clicking on the game in Steam [*] Selecting "Properties" [*] Going to the “Installed Files” tab [*] Clicking “Browse…” [*] Opening the “Data” folder [*] Opening the “World” folder [/olist] We’ve made significant improvements to RWG since the original Pregen worlds for EXP. We want you to enjoy these enhancements, but we also respect your current save games and want you to continue playing if you wish. You can also download the EXP Pregens here: [url=https://drive.google.com/drive/folders/1_bK7juJf-L4Wq0vN5HIuUtOFPD0HWebn]Google Drive Link[/url] Thank you for your understanding and cooperation! Stay cool, The Fun Pimps [b]b317 HOTFIX: [/b]This update [b]does not delete[/b] the Pregends yet! Changelog b317: [b]Added [/b] [list] [*] RWG traders can be closer to each other on 2k, 3k and 4k worlds [*] AI waits to play alert sounds if far from players [*] store_book_04 POI [/list] [b]Changed [/b] [list] [*] Enabled graphics jobs on Windows [*] Improved screamer spawning rules to account for a wider range of player activity (ActivityLevelToSpawn 100>25, SpawnChance .7>.2, CooldownDelay 15>4, CooldownLongDelay 22, CooldownNeighborDelay 4>3) [*] RWG trader minimum distance to others only applies to same trader type [*] Updated voice device audio options localization to make it clear that it is only for voice. [*] Improved when AI alert sounds can play again on same target [*] Improved AI random and alert sound delays [*] Updated material for POI switches to reduce the damage done by cop explosions [/list] [b]Fixed [/b] [list] [*] ADS with Reflex Sight on New AK47 Skin Issues [*] Pregen04KA and Pregen04kD are missing traders. [*] [b]Windows 7[/b] players that cannot load ControllerExt.dll no longer crashes during bootup of game [*] All shotguns have an ADS reload animation glitch [*] The Steam achievement "Dig Deep" can be completed by teleporting [*] AI played alert sounds randomly after first alert [*] zfighting on the curtain rods [*] stoveElectricModern_01 and stoveElectricRetro_01 seethru glass [*] Host is the only one that hears Trader Greetings. [*] store_book_01, did a pass on reducing how many books were in the store section of the POI, removed about 40% [*] trader_bob, moved Bob back one meter, so when interacting with him, the camera isn't so close to his face, other small lighting and prop optimizations [*] Fixed fur shader scaling issue that was causing small bear to flicker [*] Launcher adding debug info to boot.config [*] macOS issue with EAC due to graphics jobs switching in boot.config [*] RWG did not reset usage data for the next generation [*] RWG was not clearing generation data when done [*] Zombie mutated feral & radiated hand item still referencing cop puke sounds. [/list] Changelog b316: [b]Added [/b] [list] [*] rwg_tile_countryresidential_straight_03. [*] part_countryresidential_back_lot5 thru lot8. [*] Zombie Mutated SFX. [*] Ray sample count throttling for contact shadows based on shadow quality setting. [*] Inventory UI Audio Throwables [*] Inventory UI Audio Wire Tool [*] Inventory UI Audio Duct Tape [*] Inventory UI Audio Food Items [*] Allow switching on Unity Graphics Jobs from the game launcher [*] New bear and zombie bear [/list] [b]Changed [/b] [list] [*] Increased graphics High/Ultra presets sharpening setting to 50% and 60% for FSR with Temporal AA scaling it down so they have similar sharpening . [*] Removed depth of field graphics setting which was not used [*] Messages that don't come from players will not escape BBcodes (Mods, Server Messages etc.) [*] Load EntityClasses.xml on world load again, not program start [*] Increased HP on bear and zombie bear [*] Zombie dogs, dire wolves, Grace, and bears now drop loot bags [*] Grace now harvests for rotting flesh [*] Adjusted loot in dropped loot bags [*] Improved graphics reflection probe settings for Ultra [*] allow respawn on/near backpack/bedroll even if it was removed after the spawn window was shown [*] Updated harvest/destroy events on several props to only allow salvage tool disassemble [*] Removed liquor boxes from truck bed in survivor_camp_01 to prevent the truck from spawning sideways [*] Updated Little Bear to use its own hand item with a shorter range [*] Removed unneeded and misspelled tag from armorCommandoOutfit [*] Localization updated [*] Updated calculation values for mobility penalties on medium and heavy armor [*] Removed smallTopAttachments such as reflex sight and 2x scope from rocket launcher [*] Quests now allow shared progression but only the first three quests each day count towards tier complete [/list] Fixed [list] [*] RemoveHooks causing null ref on dedicated servers. [*] More challenge fixes for permadeath. [*] Fixed the ability to get incomplete quest on base_military_01 from bypassing switches [*] Fallback shader added in SpeedTreeStandard.shader. [*] QA issues with house_old_victorian_03 [*] QA issues with house_old_pyramid_03. [*] QA issues apartments_06 [*] ParticleSystemSpawnRateLimiter added to forge workstation, chemistry station, camp fire, fire barrel, and torches. The emission scaling is now governed by the particles video setting percentage. [*] Adjusted AlphaStart of SemiTransGlow material used by SMG and Shotgun turret cones. I also added logic to better balance the transparency between day and night time. [*] QA issues addressed in gas_station_03 [*] cabin_04 texture issue [*] pants clipping on store_clothing_02 [*] Fixed Neck sliding off body for Zombie Yo [*] modern_01 SI & texture issues. [*] missing paint in house_modern_08 [*] SI issues in docks_03 [*] Inventory slot encumbrance not updating until you navigate away the UI and back. [*] Pink trees on macOS with Metal renderer [*] Turned off 'custom vertex streams' of root particle system renderer of p_blockdestroy_earth. [*] Performance drop and inventory corruption for impossibly high quality items. [*] Death on respawn from damage on ragdoll. [*] Sinkhole should not break the hordestone. [*] RWG/Navezgane is generating maps with gaps in water. Also fixes decorations not being placed in underwater biome [*] Graphics reflections from probe being dull or flickering on rougher surfaces [*] Dead zombies still play their pain sounds when hit. [*] Vehicle Action Set not being removed when detaching from vehicle (e.g. from death) if the console window is open. [*] Display error with Tier Add showing 0 [*] Purple mountains and trees on M2 Metal renderer [*] Fallback shader added to SpeedTree8.shader as some MacOS Metal based systems can't compile the existing one [*] Graphics AA FSR having increased flicker and blurriness from additional AA [*] Exploit: Gas Cans in Generator Bank dupe on pick up [*] Updated medical healing items to work properly when healing others with Physician perk [*] FSR quality changes could take a while for texture sharpening to update [*] Quick Swap being updated when switching to the dummy slot (i.e. empty hand) [*] Dragndrop equipping doesn't refresh modded to nonmodded items properly [/list]