Voidtrain

The 1.01 patch is available on the beta branch

[p]Hello, Engineers![/p][p][/p][p]We’ve prepared the 1.01 hotfix patch with a number of changes and fixes, including some based on your feedback. It is now available on the 1.01_patch_beta branch (right-click the game in your library > Properties > Betas > you can select this branch from the list without entering a code).[/p][p]If you don’t see it in the list, restart Steam.[/p][p][/p][p]While we’re completing all the necessary checks and certifications on every platform where the game is available, you can try the new version a little ahead of its official release.[/p]
  • [p]Added support for ultrawide monitors and fixed journal display issues on them.[/p]
  • [p]Depot building: the camera now appears on the opposite side to provide easier access to train pins without overlapping issues. Pin-hover readability has been improved. Camera behavior has been refined to prevent horizon distortion.[/p]
  • [p]Updated EOS SDK to version 1.181.2, improving the stability of online play and cross-play. Please report any connection issues — we review all reports and address them as quickly as possible.[/p]
  • [p]A new option has been added in Settings > Game to disable the creature on the Research Table and the Lootcatchers. To avoid visual desync in co-op, we recommend all players in the session use the same setting state.[/p]
  • [p]When splitting an item stack in the inventory by pressing Enter and manually entering the amount, the specified number of items disappeared (fixed for the host player).[/p]
  • [p]A test difficulty-options button was unintentionally available in the game settings, fixed.[/p]
  • [p]The version number in the bottom-right corner was partially covering the option-scrolling button in the character customization menu, fixed.[/p]
  • [p]Fixed a typo in the sensitivity setting name and improved several perk descriptions for better clarity.[/p]
  • [p]Added deadzone settings for gamepads (separate controls for the right and left sticks).[/p]
  • [p]Wall lamps blocked movement through wagon passages when placed too close to them — fixed.[/p]
  • [p]The shower effect at the Lootcatcher station disappeared incorrectly and could stack, fixed.[/p]
  • [p]Fixed an issue where input from various devices (keyboard, mouse, controller) was delayed due to background applications when playing in borderless or windowed mode. Now we force the focus on the game window, and the input lag should be gone for players who were experiencing it.[/p]
  • [p]Fixed a bug that prevented players from retrieving a heavy item from its slot with a normal press of X/Left D-Pad, requiring the selector instead. This fix also applies retroactively to affected save files.[/p]
  • [p]Researching the Conveyor technology did not grant the intended +1k Energy capacity to the Thermogenerator, has been fixed.[/p]
[p][/p][p]In addition to the general changes and fixes mentioned above, there will also be several adjustments specific to the console version / PC Game Pass version. We mention them additionally to inform Xbox players what to expect from the patch.[/p]
  • [p]The Inventory and Game Menu buttons have been reassigned on gamepads to match common control standards.[/p]
  • [p]A Display Settings tab has been added to the console versions of the game, providing options for Motion Blur, FOV, and Brightness.[/p]
  • [p]Some game settings were not saving correctly and were resetting after restarting the game, fixed.[/p]
[p][/p][p]Thank you for playing VoidTrain and helping make the game better.
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