The Planet Crafter

Development Branch update - v1.612

[p]Hello Terraformers! [/p][p][/p][p]We've just updated a new version (v1.612) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ. [/p][p][/p][p]This updates adds more meaningful terraforming impacts.[/p][p][/p][p]Let us know what you think about it and if you have major performances changes.[/p][p][/p][p]As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs.[/p][p]

Temporary changelog : [/p]
  • [p]Added a lot more of visual environment changes on Toxicity map[/p]
  • [p]Added a new "Toxic Goo Container" to help cleaning toxic areas[/p]
  • [p]A new access will open at the end of the terraformation between the prison and the starting area[/p]
  • [p]Anti toxins explosives have a bigger radius, and a 3 second cooldown (5 before)[/p]
  • [p]Bigger trigger colliders for explosives[/p]
  • [p]Fixed a crash with drones making them to stop working[/p]
  • [p]Fixed a potential crash with GOG dlc check call making the UI to not be displayed on Steam[/p]
  • [p]Logistic is now disabled on Interplanetary Pod, Farm 1&2 (seeds), FoodGrower 1&2 (seeds) and Interplanetary Rocket to avoid potential errors[/p]
  • [p]Goo can now be picked by drones when dropped on the floor[/p]
  • [p]Fixed issues with energy initial setup and optimizers[/p]
  • [p]Fixed an issue with clients having to wait before being able to select resources on harvesters when constructed[/p]
  • [p]Added to the save file : game version and if mods are detected[/p]
  • [p]Night is now properly applied to external biomes on Toxicity[/p]
  • [p]Various environment fixes[/p]
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Stay in the loop

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As always, don't miss any informations about Planet Crafter and Miju Games :
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See you soon, and good terraforming!

Brice for Miju Games

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