Minor additional Hotfix for 42.12: - Fixed Linux build not starting. - Fixed language encoding for some languages.
FIXED
- Fixed shove bug. The call to IsoGameCharacter.Hit() had to have bIgnoreDamage == true for the shove through zombie bug not to occur. - Fixed melee and ranged targets for other split-screen players being highlighted. - Fixed very mysterious buildings that were blocking the highway south of Muldraugh. - Fixed EffectsManager double-freeing models. - Fixed a vulnerability in the Lua deletion code. Our thanks to Jab for reporting this. This was included in a previous patch to both B41 and B42 but not referenced until now for security reasons as it affected both.